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Post by codeassembler on Feb 13, 2017 7:27:00 GMT
Hi all,
I'm new to the system and I've been reading a lot around trying to get a solution to this one, but with no success.
The issue I'm facing is that when I got my PC plugged in to the Power Outlet (max processor/gpu speed) the movement of the character is very smooth and seems to be locked down at 60~62 FPS. However once I disconnect the PC from the power outlet the FPS drop down to 30 FPS and the character can't almost even jump, even the locking of the character's Rigidbody Constraints (in Z axis) fail...
I know performance of the CPU/GPU will be an issue to any game basically. However, my PC is rather powerful and if I use the regular Unity controller for example or even other 3rd party ones (so not to mention any in particular) they work fine no matter if my PC is being plugged to the power outlet or not. Basically if the game becomes slow the character will still move at the expected motion-rate. This is not happening with InVector.
Anything in particular you can recommend me to look at / change in order to get rid of this behaviour ?
Thanks in advanced! (and by the way great plugin, loving it so far!)
- Luis
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Post by Invector on Feb 13, 2017 12:17:04 GMT
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Post by codeassembler on Feb 13, 2017 23:45:30 GMT
Thanks for the prompt reply!
Will make sure I apply these code changes and will test again.
- Luis
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Post by codeassembler on Feb 14, 2017 1:56:37 GMT
After I performed the code changes, the problem of not being able to jump when my notebook is not connected to the power outlet has gone. Thanks a lot for the pointer!
However, I'm still facing an issue where the jump height is not always the same. Its by a small offset, but the difference is definitely there. Some jumps are higher than others. They are 'static jumps' by static I mean the character is not moving forward and I'm not moving the control stick while pressing the jump button.
The difference is there no matter if I do connect to power outlet or not. I have tested both ways.
If you do know where I should look at, it be awesome. Meanwhile I'll try conducting my own research. Thanks again all for the great support!
- Luis
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Post by sickscore on Feb 16, 2017 13:34:35 GMT
... However, I'm still facing an issue where the jump height is not always the same. Its by a small offset, but the difference is definitely there. Some jumps are higher than others. They are 'static jumps' by static I mean the character is not moving forward and I'm not moving the control stick while pressing the jump button. ... Just tested it with a plane above my characters head Sorry, but can't confirm...my guy is jumping the exact same height over and over again. Is your character on a slope (or obstacle) while jumping? Maybe post a video reference or some screenshots? Geers! sickscore
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Post by codeassembler on Feb 18, 2017 6:02:32 GMT
I think I'll just ignore it for now. Thanks a lot for trying it and answering! :D
It only happens when the computer is disconnected from the electricity power source. Most likely is a 'poor physics performance' issue on my system's end.
I think that most likely I'll end up implementing my own jump system anyway since I required a jump system for a 2.5D side scrolling action / platformer game. So I'll need : Single jump, Double jump and maybe a third bonus - suddenly On air jump. I will like these jumps to be in relation to how long you leave the jump button pressed too, so it can add a lot of extra feeling to the gameplay. So yeah, I do realize I'll need to craft a whole new jumping system. So disregard this one ;)
Thanks a lot for your help man! Best with your projects!
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