azul
Junior vMember
Posts: 38
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Post by azul on Oct 14, 2019 17:55:21 GMT
I was setting up some 'V Basic Doors' using 'V Trigger Generic Action' and I was wondering if there was a way to control the angle/direction in which the door opens when triggered manually (not automatically)? It seems that when you use the Auto Open/Close function, it opens in the right direction (forward/away from the player), but when when you use a generic action, it opens in only one set direction. I went through the video tutorial and only saw the option to use a baked animation and inverting it, then splitting up the actions into 2, one for each side. It would be nice to have this open based on the position of the player instead. Is the possible with the current setup or is there something I'm missing? Also, is there a way to open a door, and leave it open until you re-trigger the generic action to close it?
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