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Post by drongophat on Oct 31, 2019 23:21:28 GMT
Hi, does anyone know how i go about creating a spell to be cast via an animation? i had it going originally on a previous project, but now im using unity 2019 the scripts for such things are not in there, i dragged those original scripts across from older project, but had compile errors when building the game. how ever they worked inside unity no worries, just not on a build.
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Post by Invector on Nov 1, 2019 15:58:38 GMT
A quick way of doing it or a kick-start would be using our Animation Event system
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