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Post by jrackley on Feb 18, 2017 1:42:52 GMT
Not sure if it has been asked on here (couldn't find it anyway), but is there a simple way to change the moveset based on what the character has in the left hand?
I have the moveset set up (blend trees and all that) in the animator as well as the id set for it on the item. But the only way that I am seeing that the moveset will change is based on the item being set to attack only and it has to be in the players right hand. If I do that then the animations change as expected, however I need it to change when the item is in the players left hand instead.
I am sure it is probably something simple, just wanted to check if anyone has done this or has an idea?
thanks in advance.
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Post by Invector on Feb 18, 2017 13:43:44 GMT
We have to limit the movesetID to get only the right hand (attack weapon) ID, otherwise would be too much trouble to know what side the movesetID should use
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