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Post by lyynkx on Dec 3, 2019 10:47:57 GMT
Hey people i am using the Invector Third Person Melee template with the Climb add on. I am wanting a fall damage script. the one posted on here I cannot seem to get it working. It is giving me errors. Any help with this issue would be great.
Also any idea on how to integrate currency? Like gold from chests and mobs?
Thanks in advance.
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Post by Invector on Dec 4, 2019 17:43:21 GMT
Try our latest update, we implemented a FallDamage directly into the controller and you can see the values in the inspector
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Post by lyynkx on Dec 9, 2019 10:31:06 GMT
I am wanting to update as i am now pretty deep into development. not sure how to implement the new update. Delete all the Invector then reimport or just update in asset store reimport then remake my character controller?
As i see it is not working with the current version i am using which is the version before this update.
I will try look for the info on how to update to the latest version without breaking my project. I do have it backed up tho so time to figure it out.
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Post by Invector on Dec 9, 2019 12:35:44 GMT
Here are some guidelines for a correct update process: 1- Backup your project and delete the Invector Folder 2- Import the Third Person Template update 3- IF using the FSM AI, Import the package but UNCHECK the ThirdPersonFolder that comes with, since you just imported To fix the package.ui error, take a look here: invector.proboards.com/thread/2864/problems-updated-invector-assets You will have to create your character controller again, since there are many changes on this update and an old prefab would not work correctly.
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Post by lyynkx on Dec 10, 2019 0:03:50 GMT
Awesome. I do have EmeraldAI and Playmaker integrated also. So I should just delete the Invector folder and the Invector freeclimb folder. Then drag my whole project back into the new project with the updated controller in it and thats it? Should be good to go? I have backed up my project already.
So it goes
Should i just delete the folder from my current project then reimport the updated version remake my character then re integrate EmeraldAI?
Or do I New Project. Import the new invector update and climb update. Than drag my backup folder into unity minus the Invector folders? Then make my player again and integrate the code for Emerald AI to work again
Fix the UI error and im good to go?
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Post by Invector on Dec 10, 2019 13:47:21 GMT
Awesome. I do have EmeraldAI and Playmaker integrated also. So I should just delete the Invector folder and the Invector freeclimb folder. Then drag my whole project back into the new project with the updated controller in it and thats it? Should be good to go? I have backed up my project already.
So it goes
Should i just delete the folder from my current project then reimport the updated version remake my character then re integrate EmeraldAI?
Or do I New Project. Import the new invector update and climb update. Than drag my backup folder into unity minus the Invector folders? Then make my player again and integrate the code for Emerald AI to work again
Fix the UI error and im good to go?
Both workflow works
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