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Post by temptest on Dec 4, 2019 7:52:42 GMT
I have a shooter/melee AI, the weapons it uses are instantiated from an array when called. Everything works fine when the AI is active in scene and the call is made, meaning the melee manager sets the weapon as equipped and plays proper animations and such.
But i also want to use this AI in a spawned fashion, every time i do, the AI spawns, the weapon script runs and spawns the weapon in proper place, but the melee manager is not setting the weapon, i receive no errors. This occurs when using the provided spawner, and custom made ones.
Ive ran through several iterations to no avail
Any help would be appreciated.
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