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Post by adriancabouli on Dec 15, 2019 18:01:58 GMT
Hi! I am working to fix this issue but I can’t resolve it. The problem is when I kill an enemy and it’s going up in a hill (terrain) the enemy fells to the terrain and some parts are by the bottom of terrain (like collider isn’t working as well when it fells ) also when is close to a building when dies the enemy some parts cross the walls. Thanks!
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Post by Invector on Dec 16, 2019 14:54:15 GMT
You can enable the Ragdoll when dead by switching the "DeathBy: Ragdoll" or AnimationWithRagdoll
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Post by adriancabouli on Dec 16, 2019 21:49:00 GMT
I tried it but the ai gets Grazy! Is there a chance that keep capsule collider enabled while dead? I looked into the code but can’t find where it keeps disabled (I think enabling collider maybe allows the dead ai not traspass the inclined area)
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