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Post by americannbobb on Dec 30, 2019 16:18:20 GMT
Hello I'm trying to implement a running attack for my enemy to use when chasing a target. I've added the animation and set a condition to play when sprinting = true but my understanding of the FSM, the chase state ends when target is in range so the sprinting condition for the running attack won't be true when attacking. Would really appreciate some help with how to implement this. Thank you.
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Post by Invector on Jan 13, 2020 18:22:46 GMT
Hmmm check the FSM Debug window to see what's going on, also if you're animation is 'inplace' the character won't move at all... make sure you're using a RootMotion animation that actually move forward
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Post by jumpshots on Apr 21, 2021 11:46:02 GMT
Did you ever figure this out?
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