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Post by sarhan1413 on Jan 4, 2020 16:40:48 GMT
Hi guys, i have two problems i hope there solution. first: I change handler weapon position and rotation so character now can catch fire weapon correctly. but it catch melee weapon with wrong way, so how i can fix this problem? in document there no explain about melee weapon and handler.
second: I make zombie, so i change its animation attack and walk and idle, but i need now to disable running animation, how i can do that? because when i become very far from the zombie, he running like a human, i just want it don't run in any case.
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Post by zulfur on Jan 5, 2020 15:56:42 GMT
#1 - you need to create a new handler for one of the weapons. I had this also. Basically one of the weapons was modeled incorrectly and creating a new handler will let you align it and not affect the other weapons that were modeled right.
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Post by Invector on Jan 6, 2020 18:30:14 GMT
1- you can create multiple handles, one for shooter weapons and another for melee 2- simply remove the run animation from the blend
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