batman
Junior vMember
Posts: 30
|
Post by batman on Jan 12, 2020 23:26:24 GMT
I found 2 animations for an assassination, one is the player animation and one is the AI death animation. I know how to make the player perform the animation as long as the animation is tied to only one weapon, but I do not know how to make the AI perform the death animation in such a way that it syncs with the player animation. The animation that happens is the player kicks the AI and then cuts their head off. is there a good tutorial or example of making 2 animations work together that I can look at?
|
|
|
Post by Invector on Jan 13, 2020 18:19:18 GMT
|
|
batman
Junior vMember
Posts: 30
|
Post by batman on Jan 13, 2020 19:18:33 GMT
I downloaded that but I am having trouble following it. It says missing prefabs so I am not sure what to do to really get this integrated in my project. I also am not sure what to look for on YouTube to find a tutorial on how to make an assassination active only when their health gets to a specific value. I created a new AI and copied a few of the features from the prefab scene. I can get my guy to stealth animate for the kill at the right spot but the enemy AI does not do anything at all. I am sure something on the events side is needed to be updated but I am not sure what.
|
|
batman
Junior vMember
Posts: 30
|
Post by batman on Jan 15, 2020 16:22:56 GMT
Still need help assign the proper components
|
|