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Post by Devistute on Jan 16, 2020 19:23:43 GMT
I have set up new MoveSet for my character, but its not quite working right. The "Weapon" which in this case is flashlight, has MoveSet ID "6" set, and in the Animator its also at "6". Each Free Locomotion Blend Tree has new entry, which is the certain Animations for the Flashlight, Idle / Walk / Run and Sprint. I remember doing this exact thing before in the older versions, and it worked wonderfully.Instead of working nicely, the character seems to be running in air at around 0.5 meter height. Also the Animations are all wonky and wrong, as if the character is having a stroke. Here's how i have set up the Animator..Is there something done wrong in here? I deleted the "2 Hand Strafe" and "Bow" Idles because i don't need them, but they are not causing this since the hovering in air happened with them in too. And here's the character defying laws of physics.
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Post by Invector on Jan 17, 2020 12:20:40 GMT
I had this issue before, you need to make sure that the order of the movesets follows the ID's, for example, 1,2,3,4,5,6, etc... if one it's missing the blend will not work
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