We created 3 Tech Demos using free assets just to have some real game development workflow and see where you guys can experience difficulties, so that we can improve even more our template.
Invector is all about quality and we do care about the development process, always trying to make easier so that you guys can focus in your game. While we develop this demos, we will code new features, such as slots for soundFX on the character, weapons, hit objets, etc…
We spend no more than two days to build each demo and we will publish a compile build of this TechDemos when they are ready, so that everyone can play and see what you can achieve using our Template
One thing concerning sfx for weapons that I would like to see, is the inclusion of ability to set sfx up for the base unarmed attacks. In the current version of the controller you can set up sfx for the actual weapons themselves but the fallback unarmed attacks do not seem to have this option (unless its been added recently... admittedly it has been a month or so since I've been free enough to play with this controller).