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Post by vincent on Mar 6, 2017 15:36:17 GMT
Well, right now my target date to send it all to Unity is March 21st... Which is in two weeks! But I still have to complete the user guide and this demo game. So it may take a little while longer. I think a month is more than enough to do all of this. I don't know how long Unity will take to review the whole thing, that is the unknown factor.
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Post by Invector on Mar 6, 2017 17:03:28 GMT
they took 21 days to approve the Basic LITE, so... be aware that they are very slow not to mention that if they not approve your package for some reason, it takes another week or so to review the next draft
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Post by vincent on Mar 6, 2017 21:00:14 GMT
Hey Invector Administrator! :D Thanks for giving me more details about Unity's approval process! Out of curiosity, do you remember how long Unity took to review the Melee Template pack? There is a lot of code for the Dungeon Master, so I suppose I won't expect a reply within a month.
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Post by Invector on Mar 6, 2017 21:52:04 GMT
I'm not sure if they review your code to much... I think they do a quick look at how it works and if you have any files that they don't like lol if I remember correctly the first time we ship the Basic Locomotion, they complain about a .jpeg file that we have... and they prefeer png or something (lol) it's a long time ago, I may not be correct but I do remember that they complain about something very silly
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Post by vincent on Mar 7, 2017 13:19:35 GMT
Really? Ok, that's weird. I hope they won't complain about the images and models I supply with the Dungeon Master, they were done really fast and they really shouldn't matter at all. oO
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Post by Invector on Mar 7, 2017 15:10:00 GMT
Yeah but that was ages ago, I really don't know how they are reviewing the asset today... all I know is that it takes forever, even when you need to upgrade a package version, takes like 1 week or more
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Post by Deleted on Mar 7, 2017 16:28:48 GMT
Awesome vincent!!!!!!! Invector if only asset store could take faster lol XD
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Post by vincent on Mar 8, 2017 13:22:17 GMT
Well, in any case, the Dungeon Master v1 is almost finished, it's going to be available soon.
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Post by Deleted on Mar 8, 2017 13:30:53 GMT
awesome!!!!!! keep up the good work vincent . One question I have vincent , how do you find inspiration for doing a asset or a idea to help people? ive been meaning to make assets for devs, haven't got a chance to work on assets, but I dont know what devs would need, i wish though lol
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Post by vincent on Mar 8, 2017 18:41:22 GMT
@zeldalink33: Actually, I'm not looking for asset ideas! Here is what happened. I wanted to create a game. I made a plan for the game, split it in big modules, etc. One of these modules was: procedural level creation. At first, I wanted to use an asset from the asset store to do it, but I tried some and they weren't doing what I wanted. So I started working on my own level generator in the context of my game. After a while I realized that my level generator was looking very good, had a lot of nice features and very good performance. So I extracted the level generator code from my game, put my game on hold for a while and started a new project only for the level generator... And the Dungeon Master was born! I have a couple of other assets ideas that pretty much appeared in my mind through the same process: 1- Hey, I need to this this! 2- Okay, well, what's available to do it? 3- Either nothing or nothing that fits closely enough. 4- Hey, I will do it myself! 5- Looking good, let's turn this into an asset!
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Post by Deleted on Mar 8, 2017 22:09:47 GMT
Thx for the explanation vincent!!!! :D definetly helps me thx for the inspiration!!
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Post by vincent on Mar 15, 2017 2:27:32 GMT
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Post by Invector on Mar 15, 2017 19:11:58 GMT
Just play the demo... REALLY cool and solid! It feels really progressive at the easier scene, my only advice was to add a map but then I press tab and hey, there it was Just add a few enemies, randomize them and you got yourself a great rogue like third person game. Love it, I'm sure that it will be a success on the store
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Post by vincent on Mar 15, 2017 23:16:03 GMT
Thanks! It means a lot to me! :D
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Post by uberwiggett on Mar 17, 2017 7:13:01 GMT
suitably impressed! It's actually a solid game, with a start, a goal and a finish! I even went and put on a super huge map, and played through discovering you had items and a map etc, which was awesome!
I'd be very interested to see how to integrate this into a template with quests and enemies, could easily make a mobile game that spawns randomised dungeons to progress your character through. Fantastic work, will keep this on my radar.
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