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Post by angelsm on Mar 1, 2017 12:35:20 GMT
Hi! I have a very big ground and when I bake the navmesh for my AI Enemies this error appears:
"Cannot allocate navmesh - world too big. Please check the scene for excessive background geometry marked as 'Navigation Static'
I've also tried to add a small ground as a children of the player but doesn´t works.
Can anybody help me to solve it?
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Post by Invector on Mar 1, 2017 13:48:18 GMT
hmmm never saw that error before, give a little google and also didn't find much... try uncheck the objects and doens't need to be navigation static
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Post by angelsm on Mar 1, 2017 19:14:00 GMT
hmmm never saw that error before, give a little google and also didn't find much... try uncheck the objects and doens't need to be navigation static I searched in Google but I didn't find any solution. The enemies are the only navigation elements and I just have a plain with the navmesh, but the plain is larger as a city. It isn't possible make a navmesh with this size. GuardarGuardar
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Post by dreadlord on Mar 21, 2017 5:39:33 GMT
If its a terrain you better split them apart in smaller pieces and stich them back together.
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Post by winseral on May 26, 2018 4:04:38 GMT
Hi, I found that by chunking the Nav Mesh it allows the ability to have any size terrain, take a look at this youtube from unity, and get the New navigation feature tools at bit.ly/2wdWTcr and you can apply nav mesh to set areas or to the area beneath the players' feet. These tools allow linking navMesh at runtime or baking prior to scene load.
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