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Post by angelsm on Mar 4, 2017 9:53:08 GMT
When I instantiate enemies in the scene same of them detect the player and others don't do it. Sometimes, I instantiate an enemy in multiple positions and it happens the same when the player enters into the "detect distance". All the enemies have the same parameters, the navmesh is backed and the "tag to detect" is "player". Can anybody help me? I don't know what's wrong :( Those are my settings: GuardarGuardarGuardarGuardarGuardarGuardar
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Post by Invector on Mar 6, 2017 17:12:14 GMT
hmmmm did you try the capsule collider fix?
Cause > If the character has a Capsule Collider higher then 2, the raycast will not find the ground and he will keep floating.
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Post by angelsm on Mar 6, 2017 20:20:42 GMT
hmmmm did you try the capsule collider fix? Cause > If the character has a Capsule Collider higher then 2, the raycast will not find the ground and he will keep floating. Yes, I fixed it. I don't know what is wrong :( GuardarGuardar
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Post by Invector on Mar 6, 2017 21:46:03 GMT
maybe a video showing more the issue?
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