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Post by Invector on Mar 20, 2017 18:52:59 GMT
This is a simple bridge and kickstart to a integration with Adventure Creator Integration. ---- Here is the demo scene example of the video, you will need the last version of any Invector Template ( except FreeLITE) and the Adventure Creator already imported into the project. (24/06/2021) Updated to Templates version v2.5.7 - Adventure Creator 1.73.8)[ DOWNLOAD] ----
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Post by G 4 greatness on Mar 20, 2017 20:55:24 GMT
great does this mean you can switch all other project tasks which included make parkour and colliders to be under adventure creator without having any conflict with invector tpc?
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Post by G 4 greatness on Mar 20, 2017 22:39:19 GMT
I'm getting these complie errors need help anybody
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Post by uberwiggett on Mar 20, 2017 22:42:48 GMT
Oh wow didn't see that coming! I know what I'm doing tonight
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Post by G 4 greatness on Mar 20, 2017 22:48:27 GMT
uberwiggett do you know how to fix that compile error I think its minor and can be fixed butim blank right now
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Post by uberwiggett on Mar 20, 2017 23:11:06 GMT
I'm at work at the moment (for another 6 hrs at least) but when i get home I'll see if i can replicate it and figure it out
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Post by G 4 greatness on Mar 20, 2017 23:16:27 GMT
thanks
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Post by G 4 greatness on Mar 20, 2017 23:59:07 GMT
fixed by changing access to public
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Post by Invector on Mar 21, 2017 1:34:51 GMT
fixed by changing access to public you just need to read the error, some variables need to be public to have access
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Post by uberwiggett on Mar 21, 2017 12:11:09 GMT
Works a treat! but is there any way to lock the cursor to the center of the screen so you can use a controller instead of a mouse? I'm sure there is a lock cursor option somewhere but so far haven't found one that works..
edit: using the shooter template btw
2nd edit: Hmm nevermind! there is an option in the AC settings panel that allows you to select input method, and selecting keyboard/controller locks the cursor to the center. However with the 3rd person camera it's a little too central, will have to figure out whether to move the camera viewpoint to match it up, or (EDITAGAIN!) use AC's offset function for the cursor
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Post by jrackley on Mar 21, 2017 15:20:53 GMT
This is pretty awesome! We have had Adventure Creator for a long time but never have used it, may have to give it a go now after we are done with our current project that is.
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Post by G 4 greatness on Mar 21, 2017 16:11:48 GMT
Works a treat! but is there any way to lock the cursor to the center of the screen so you can use a controller instead of a mouse? I'm sure there is a lock cursor option somewhere but so far haven't found one that works.. edit: using the shooter template btw 2nd edit: Hmm nevermind! there is an option in the AC settings panel that allows you to select input method, and selecting keyboard/controller locks the cursor to the center. However with the 3rd person camera it's a little too central, will have to figure out whether to move the camera viewpoint to match it up, or (EDITAGAIN!) use AC's offset function for the cursor [br First create a or basic controller with invector then open ac character wizard create your ac player then boom you have your tp controller
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Post by RotationQuestioner on Apr 11, 2017 6:30:02 GMT
Hello guys! Great work with this. I have a question:
In AC there's an option to rotate a character towards an object (face object). In your integration scene I see you have used this but marked the "is instant" option to make it work. Is it possible to get a character to rotate towards an object over time like with ACs default player?
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Post by Invector on Apr 11, 2017 14:51:22 GMT
Hello guys! Great work with this. I have a question: In AC there's an option to rotate a character towards an object (face object). In your integration scene I see you have used this but marked the "is instant" option to make it work. Is it possible to get a character to rotate towards an object over time like with ACs default player? Yeah I try to use over time but it doesn't seem to work... not sure why though, perhaps something to do with our rigibody settings
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kano
Junior vMember
Posts: 40
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Post by kano on May 16, 2017 16:56:27 GMT
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