Another cool integration for you guys The idea here is for you to have a basic communication between both assets, it will not cover every single possible interaction because well, you can do A LOT of stuff, but feel free to post your questions here and we will figure out together.
1- Create a new project, download and import the last version of Playmaker (tested on 1.8.9.f1)
3- Download and import the last version of the Template [tested on 2.2.5] 4- Download and import the [vPlaymakerPackage]
Open the scene InvectorPlaymakerExample and you will be able to see how we did this example which contains:
- interaction with automatic doors - interaction with buttons to open doors - automatic movement from point A to point B - limits the player to walk only - lock all input from player - lock camera input
You can now use several generic methods from the vThirdPersonInput, vMeleeCombatInputand vShooterMeleeInput such as:
- SetLockBasicInput (bool value) lock all the player basic inputs (movement, jump, rool, crouch, sprint, etc...) - ShowCursor (bool value) show/hide the mouse cursor - LockCursor (bool value) lock/unlock cursor to the center of screen - SetLockCameraInput (bool value) lock/unlock the camera rotation input - IgnoreCameraRotation (bool value) used to run a cutscene where you need to move the player automatic or isometric view - SetWalkByDefault (bool value) lock the player to only move with the Walk moveset - ChangeCameraState (string value) use to change the CameraState - ResetCameraState (string value) reset the CameraState to the Default state
Yes I downloaded the sample scene. The error is coming from the script packaged within the vplaymakerscene package. I don't know what the script is for I didn't see anything within the instructions about it.