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Post by Invector on Mar 23, 2017 15:24:19 GMT
Another cool integration for you guys The idea here is for you to have a basic communication between both assets, it will not cover every single possible interaction because well, you can do A LOT of stuff, but feel free to post your questions here and we will figure out together. Steps: 1- Create a new project, download and import the last version of Playmaker (tested on 1.9.3) 2- Download and import the SampleScenes [here] 3- Download and import the last version of the Template [tested on 2.6.0b] 4- Download and import the [vPlaymakerPackage]
Open the scene InvectorPlaymakerExample and you will be able to see how we did this example which contains: You can now use several generic methods from the vThirdPersonInput, vMeleeCombatInput and vShooterMeleeInput such as:
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Post by Deleted on Mar 23, 2017 15:37:52 GMT
WOW, you guys keep making awesome integrations!!!! Thanks!!!!
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Post by G 4 greatness on Mar 23, 2017 18:53:36 GMT
AWESOME NOW YOU ARE TALKKING
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Post by G 4 greatness on Mar 23, 2017 19:27:14 GMT
will you be able to edit the controller script using the playmaker script to add more animations like acrobtics,parry,dodge etc.?
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Post by Invector on Mar 23, 2017 19:31:31 GMT
will you be able to edit the controller script using the playmaker script to add more animations like acrobtics,parry,dodge etc.? I'm pretty new to PlayMaker, just start using yesterday really But I saw a tutorial on youtube of a guy who build an entire ThirdPersonController using only Playmaker, so I guess it's possible!
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Post by G 4 greatness on Mar 23, 2017 19:41:38 GMT
I did add some animations before to the invector animator controller but they were conflicts so hope this time around conflicts will be resolved with this integration
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Post by G 4 greatness on Mar 23, 2017 19:42:52 GMT
will give feedback and I think with AC,Playmaker and Invector ,.... then I'm ready for a project showcasw
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Post by G 4 greatness on Mar 23, 2017 21:30:50 GMT
working perfectly now....good thing people with limited scripting skills like us can find a work around now
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Post by Invector on Mar 23, 2017 22:40:33 GMT
wow I got a little dizzy watching this - pretty awesome animations btw
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Post by G 4 greatness on Mar 23, 2017 23:51:47 GMT
hahahahaha really,? thanks by the way
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Post by tharindu on Mar 24, 2017 4:26:58 GMT
wow I got a little dizzy watching this - pretty awesome animations btw Hell it's weird to see the vbot do all that
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Post by jay1ne on May 10, 2017 21:08:23 GMT
Ok I did all the step above but instead of the 2.1a, I used the shooter. and I got an console error:
Assets/InvectorPlayMakerIntegration/InvectorMoveTo.cs(8,35): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing an assembly reference?
This file was zipped with the vplaymakerpackage. I think I missed what this does and what I suppose to do with it. Maybe someone can help?
Thanks
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Post by Invector on May 11, 2017 17:15:34 GMT
Ok I did all the step above but instead of the 2.1a, I used the shooter. and I got an console error: Assets/InvectorPlayMakerIntegration/InvectorMoveTo.cs(8,35): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing an assembly reference? This file was zipped with the vplaymakerpackage. I think I missed what this does and what I suppose to do with it. Maybe someone can help? Thanks Looks like it's missing something from Playmaker, did you import the SampleScenes? there is a link on the main post
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Post by jay1ne on May 11, 2017 22:20:29 GMT
Yes I downloaded the sample scene. The error is coming from the script packaged within the vplaymakerscene package. I don't know what the script is for I didn't see anything within the instructions about it.
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Post by jpowers on Oct 13, 2017 21:54:22 GMT
wow I got a little dizzy watching this - pretty awesome animations btw amazing...
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