This is the tech demo we created to see how we could improve the workflow when creating and modifying characters, weapons & AI using the Shooter Template. We didthis tech demo very quickly, about 1 day of work and most of the time I was just messing around to make the scene look good, this means that I add and edit the characters very quickly. There is 3 zombies in the scene, all using different animators.
This is the first tech demo, we willl also create another showing the Shooter & Melee. You can [DOWNLOAD - 129mb] and play to experience what the template is capable with just a few hours into it.
I can't put the hole project for download, but it was all build with free assets that you can find here:
1:15 - checking character models 5:11 - creating shooter controller 6:18 - about the locomotion type 7:40 - player ragdoll 10:00 - footstep system 18:12 - item manager 19:07 - how to align weapons 21:11 - hot to align the left IK 23:25 - creating enemy AI 26:26 - replacing animations 33:11 - enemy ragdoll setup 38:30 - waypoint system 41:14 - replacing weapon model
I've bought the shooter a week or two after you guys released it but haven't got around to using it yet. Have you guys implemented recoil in the shooter ? Because judging by the videos it doesn't look there's any recoil.