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Post by siesatia on Apr 17, 2017 20:43:31 GMT
I Upgraded to the Shooter addon, and I wanted to know if anyone had figured out how to allow Hipfiring rather than requiring one to aim the weapon before firing.
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Post by Invector on Apr 21, 2017 15:45:55 GMT
You can check the Always Aiming option at the Shooter Manager to have a similar effect
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Post by sickscore on May 1, 2017 16:31:30 GMT
You can check the Always Aiming option at the Shooter Manager to have a similar effect Is there maybe another approach to this? When I enable "Always Aiming", then I can't run. Besides this, I don't want to show a crosshair while shooting from the hip.
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Post by Invector on May 2, 2017 17:26:45 GMT
You can check the Always Aiming option at the Shooter Manager to have a similar effect Is there maybe another approach to this? When I enable "Always Aiming", then I can't run. Besides this, I don't want to show a crosshair while shooting from the hip. Hmmm I need to study better how to create this hipfire, can you guys post some references?
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Post by sickscore on May 2, 2017 20:17:22 GMT
Is there maybe another approach to this? When I enable "Always Aiming", then I can't run. Besides this, I don't want to show a crosshair while shooting from the hip. Hmmm I need to study better how to create this hipfire, can you guys post some references? Can't find any good reference videos at the moment, but actually in most games you have just a small dot as "crosshair" and really bad accuracy when hipfiring. No need for new animations, the default one with some updated arm positions is perfect actually. Want me to dig deeper into the code and bring up a good solution?
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Post by uberwiggett on May 3, 2017 0:10:54 GMT
One issue is the shooter melee function, as when you aren't aiming and you press the attack button, you make a melee attack. Would require a remap of attack buttons (maybe utilise weak attack and strong attack to differentiate).
But otherwise it should be able to shoot toward the camera view but you would need to retarget the animation so the weapon is aiming at the aimpoint in the low ready position
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