st0le
New vMember
Posts: 7
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Post by st0le on Apr 20, 2017 22:19:10 GMT
Hello, First of all thanks for your asset, it looks fantastic. I have a problem when my character is equipping the sword, it looks like the armor is failing somthing, I tried to add a rigidbody, kinetic, collapse and others and doesnt work. I followed this video Unity - Invector Melee Combat v1.3 - Tutorial Part 2 , but I dont have the "Melee Equip Manager" and "Default Hitbox" in my options. I know that it is strange to solve by here... But I'm really stuck and can't follow :( Can someone help me please? I attached an screenshoot for help Cheers
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Post by uberwiggett on Apr 21, 2017 0:22:47 GMT
Not sure whats goin on but it looks like when you equip the sword it's appearing far away from your character? This could be one of two things. Your default equip point isnt centered on your model's hand, or the pivot point of your sword is offset by a huge distance. I don't have the polygon viking pack but I do have the adventure/knight pack. If you like I can make a quick video tonight to show what I mean.
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st0le
New vMember
Posts: 7
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Post by st0le on Apr 21, 2017 8:45:39 GMT
Not sure whats goin on but it looks like when you equip the sword it's appearing far away from your character? This could be one of two things. Your default equip point isnt centered on your model's hand, or the pivot point of your sword is offset by a huge distance. I don't have the polygon viking pack but I do have the adventure/knight pack. If you like I can make a quick video tonight to show what I mean. Hello! Thanks for your fast support. It will helps me a lot, I tried differents ways and I'm still stuck :( I dont know what is happening Do you have the the adventure/knight pack?? Thats awesome, I'll buy it soon. What kind of game are you doing? Cheers
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Post by uberwiggett on Apr 21, 2017 10:07:11 GMT
Yep I have both packs, I Saw the viking one when it was on the launch price but didn't grab it. I'll grab it later when it suits my game world. I'm using them on an open world rpg/building game as part of my main project.
You'll have to wait a little while as I am having trouble with a kid that won't sleep so I can't talk on camera tonight, but I will steal some time tomorrow during his awake time to record a quick video about what I think might be happening.
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Post by uberwiggett on Apr 21, 2017 10:10:02 GMT
Although now I've had a look at the picture on my desktop, are you able to take another picture? I need to see a picture of where your "defaultEquippoint" game object is in comparison to "vMelee controller instance". If you expand the "Shoulder_R" tree and keep going until you get to the hand you should be able to see it and highlight it for me.
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st0le
New vMember
Posts: 7
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Post by st0le on Apr 21, 2017 16:43:31 GMT
Although now I've had a look at the picture on my desktop, are you able to take another picture? I need to see a picture of where your "defaultEquippoint" game object is in comparison to "vMelee controller instance". If you expand the "Shoulder_R" tree and keep going until you get to the hand you should be able to see it and highlight it for me. Oh yes!!! Finally I did it! Thanks so much! I don't know actually how I did to solve it XD But anyway, it's working properly. Thanks again
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Post by Invector on Apr 21, 2017 16:46:51 GMT
pay attention to what video tutorial Version you're watching, v1.3 works very different from the current v2.0+
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st0le
New vMember
Posts: 7
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Post by st0le on Apr 30, 2017 15:51:09 GMT
pay attention to what video tutorial Version you're watching, v1.3 works very different from the current v2.0+ Hello! Thanks so much, thats true, but is the only documentation that I saw. I have the same problem again... And I don't remember what I did xd It's happening the same as here. EDIT: I Solved it again... I forget to swap the Hips
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