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Post by sjmtech on Jun 9, 2019 8:22:33 GMT
Hey Guys...no issue here. To a deep investigation ... post your Unity and Invector Template version and also the FPCamera sample scene which shows the issue. (also screenshoots / small video/giv can help)
Max
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Post by xjirenx on Jul 8, 2019 23:39:12 GMT
Thank you for the add-on. I have a couple issues with it.
1. My character will move in the wrong direction when I start in the first scene. When I press forward(w), the character is supposed head in direction the camera is facing. My character does not do that in either first person or third person view. When changing scenes and I would start in first person view, which I have to and I will explain my second issue. The directional movement is fine in first person view but when I switch to third person it does not work correctly. 2. My second issue is when I'm in third person and change scene my fps camera gets deleted and camera swap cannot find my camera. I might try adding a fps camera to every scene, I do believe I have tell camera swap to find the first person camera.
I hope you can help me with this, I would appreciate it greatly.
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masa
New vMember
Posts: 6
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Post by masa on Jul 9, 2019 9:10:18 GMT
Thanks for made it and shared it. I am using Melee 2.4.1 & Shooter 1.3.1 but there are full of missing prefab when I open your sample scene after I import it to my company's project... :( could you please tell me what is wrong in my case?
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Post by sjmtech on Jul 11, 2019 7:43:27 GMT
Hey masa, the package is tested with the last version you mentioned..no issue here. Did you try the induded sample scenes? Post the prefab which have the issue...i will investigate!
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aymn
Junior vMember
Posts: 37
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Post by aymn on Jul 11, 2019 13:19:19 GMT
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Post by sjmtech on Jul 12, 2019 8:14:06 GMT
Hey aymn, the first code was developed first for basic unity third person controller and then for Ootii Third controller 3 years ago, so it can be adapted to others controllers but with a lot of work. In the last tre years I found the best adaptation of my addon in the Invector template which is rich of features, very well coded and supported then i don't have any plan to move to other controllers.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 16, 2019 22:05:48 GMT
I have a problem, in the first person camera swap event i have an error: <Missing.vShooterManager.CameraSwap> Can you help me please?
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Post by sjmtech on Jul 17, 2019 10:19:51 GMT
Hey Alessandro, you have to follow the included documentation(also in the first post) and add the method used for swapping . Let me know. Max
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 18, 2019 19:24:53 GMT
Thank you Max
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Post by meikatun on Jul 19, 2019 6:03:54 GMT
Don't know if somebody already ask it but: It's possible change from FPV to TPV ?
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Post by sjmtech on Jul 19, 2019 7:27:35 GMT
Yes, of course! Check the included scenes to see how it works!
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Post by rasto61 on Jul 31, 2019 10:17:09 GMT
sjmtech Can you change the camera swap so that when changing from FP to TP it doesn't set the mode to FreeWithStrafe but the one the character had when loaded?
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Post by sjmtech on Aug 2, 2019 14:44:14 GMT
Hey, rasto61, in the FirstPersonCameraSwap component you can use "Third Camera Default Strafe" to set the third camera mode to "strafe only" after the swap instead "free with strafe".
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Post by sjmtech on Aug 14, 2019 16:44:44 GMT
(Update 14/08/2019) - updated to inVector Template Basic/Melee 2.4.2 & Shooter 1.3.2 - added a code modification to use the new IKAdjust in fpCamera mode;
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Post by coldice on Aug 14, 2019 17:48:44 GMT
Thank you so much, downloading now.
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