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Post by sjmtech on Dec 8, 2018 14:50:19 GMT
Hi aymn, the video is not available.
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aymn
Junior vMember
Posts: 37
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Post by aymn on Dec 9, 2018 5:30:00 GMT
Hi aymn, the video is not available. its available now
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Post by sjmtech on Dec 9, 2018 11:53:00 GMT
It's not easy to understand the cause... have you tried my sample scene to see if you have the same issue?
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aymn
Junior vMember
Posts: 37
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Post by aymn on Dec 9, 2018 16:51:38 GMT
It's not easy to understand the cause... have you tried my sample scene to see if you have the same issue? This is ur sample scene 😢 ... I am using invector shooter template 1.2.3 and Invector@ShooterMeleev2 animator and unity 2018.2.10
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Post by sjmtech on Dec 9, 2018 18:38:59 GMT
In the video i see some issue in the scene... the aim ui for example is missing and there is some issue with the crosshair alignment. Can you try to re import the addon to restore the scene?
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Post by sjmtech on Dec 9, 2018 19:13:57 GMT
Maybe finally i got what you mean ...you don't want the rotation of the Rifle Scope when running...right? In this case is something related to the stock running animation ...you need to replace the animation with a custom one with a more stable body position.
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aymn
Junior vMember
Posts: 37
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Post by aymn on Dec 9, 2018 19:23:21 GMT
Maybe finally i got what you mean ...you don't want the rotation of the Rifle Scope when running...right? In this case is something related to the stock running animation ...you need to replace the animation with a custom one with a more stable body position. yes I mean the scope rotation .. I should change the animation in the base layer >> strafe movement >> shooter weapon holding animation .. am I right ?? another Q how to make the player to play sprint or run animation when running while aiming or zooming???!! I mean to stop zooming or aiming while running and play different(sprint or run) animation
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aymn
Junior vMember
Posts: 37
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Post by aymn on Dec 9, 2018 19:31:26 GMT
Maybe finally i got what you mean ...you don't want the rotation of the Rifle Scope when running...right? In this case is something related to the stock running animation ...you need to replace the animation with a custom one with a more stable body position. Yes I mean the scope rotation … I Should change the animation in Base layer >> strafe movement(because FPCamera only use strafe locomotion) >> shooter weapons holding animation .. am I right ?? another Q how to make the player to play run animation while running and aiming or zooming ??? I mean to make the player stop aiming or zooming and play running or sprint animation … thank u so much.
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Post by sjmtech on Dec 15, 2018 16:29:53 GMT
(Update 15/12/2018) - fixed head collision issue after swapping camera - added compatibility to Final-IK Integration
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Post by Yort_Draeb on Dec 29, 2018 18:59:49 GMT
(Update 15/12/2018) - fixed head collision issue after swapping camera - added compatibility to Final-IK Integration yes!!! final IK! this makes it so much easier for me because i have uma integrated with final ik and using uma made this asset a little tough to use. i havent tried it in a couple months but now i will again. thank you!!
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Post by sjmtech on Jan 11, 2019 15:18:43 GMT
(Update 11/01/2019) - updated to inVector Template Basic/Melee 2.4 & Shooter 1.3
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Post by jasonweise on Jan 13, 2019 7:32:08 GMT
I am experiencing an issue with the FP Camera add-on and Shooter 1.3 whereby when aiming a shooter weapon (the assault rifle), the rifle movement (only) is very jerky. I can look and move around perfectly smooth and when running with the rifle I can look down and the movement is very smooth, it is just when aiming the rifle "jerks" into position as you rotate the camera around.
Everything else is butter smooth and nothing looks out of place, it is just the rifle itself seems to have a delay of a few frames as it "snaps" into place as I turn. If I turn off the First Person camera and go back the the Invector Camera, everything looks ok.
Has anyone else experienced this at all?
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Post by sjmtech on Jan 13, 2019 9:16:37 GMT
I don't see any issue with last update. Do jou have some video/gif? Make you sure to not have selected the player gameobject during playing in editor which cause many lags and jitters. Let me know.
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Post by redhawk on Jan 13, 2019 16:06:27 GMT
Just wanted to say that this add-on is great! I was playing around with the older version that works with the Invector Free and had fun playing with it. From all the comments, it seems as though you have improved it from there. Its also fun to be able to hop on a HAP horse and change views. Once I get a chance to check out the Shooter demo, I may move to Invector from UFPS mainly because of your add-on! Very nice redhwk.wordpress.com/
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Post by jasonweise on Jan 13, 2019 20:14:43 GMT
I don't see any issue with last update. Do jou have some video/gif? Make you sure to not have selected the player gameobject during playing in editor which cause many lags and jitters. Let me know. Hi sjmtech Thanks for the speedy reply. I made sure I didn't have any gameobect at all selected and retested with same results. I though it might have had something to do with HDSRP (which my current project is using) so I just created a brand new test project on the built-in renderer, imported Shooter 1.3 and imported First Person Camera add-on (and only these). I then opened your sample scene in the add-on and BAM! same problem :( I am wondering if it is an incompatibility with 2018.3. I am sure it is not PC specs as I am running i7, 1080Ti, 4xSSD and 32GB Ram (Win10). I have recorded a video of it happening in the fresh project on built-in. Here you can see the twitchiness / jerkyness of weapon. (Out of interest it looks like it does it with the fists too, just not as noticeable)
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