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Post by sjmtech on Aug 30, 2019 14:16:23 GMT
(Update 30/08/2019) - added compatibility to the new inVector vBuilder Add-on
Read the documentation for the small modification needed
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Post by Devistute on Sept 2, 2019 10:04:21 GMT
Something is happening with the IK. When looking straight down, the Characters right side sort of twists onward's. The same happens when looking up, but to opposite side. I remember that the torso was supposed to bend down or up also? Now its not happening for some reason * Oh, and this only happens with the Model in picture even though the Skeleton is same as Invectors Models.
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Post by sjmtech on Sept 2, 2019 14:19:18 GMT
Hey Devistute, looks something related to the skeleton or as i see in your screenshot related to the use of Final iK which force some bone in wrong position. Did you try without FinalIK?
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Post by rasto61 on Sept 5, 2019 14:02:03 GMT
Hey, rasto61, in the FirstPersonCameraSwap component you can use "Third Camera Default Strafe" to set the third camera mode to "strafe only" after the swap instead "free with strafe". Yes, but what if the original mode is free only? Also in the camera swap why is OnSwap called only when its thrdCameraMode ? (and not after every swap)
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Post by sjmtech on Sept 6, 2019 7:16:34 GMT
Hey rasto61 ... that's a good point.
New Update Available: - Added option to select the default third person locomotion type - Added more events: OnSwapThirdPerson() and OnSwapFirstPerson()
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Post by sjmtech on Sept 7, 2019 12:46:03 GMT
(Update 07/09/2019) - Added preconfigured AI-Cover-FPC scene (FSM AI v1.0.2)
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Post by rasto61 on Oct 12, 2019 17:11:57 GMT
I also noticed some jitter of the camera with FPC. What can be done to remove the jitter?
Also would you be able to make the FPCamera extensible for the next update (so protected variables and virtual methods) ?
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Post by rasto61 on Oct 12, 2019 23:33:15 GMT
Also would it be possible to change FPCamera.CameraLook Lerp to Slerp?
And the above mentioned jitter is probably more noticeable because Im using UConstruct and the building being placed jitters. (Though there is also jitter of the crosshair)
Lerping the camera root(with a higher speed of course) instead of directly changing the position helps a bit
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Post by sjmtech on Oct 13, 2019 7:09:37 GMT
hey rasto61, I've read here somewhere that Invector is changing something in the controller part of the template. I think that i will wait the new release before add any new improvement. By the way in my tests the current add-on status is the smoothest of ever.
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Post by rasto61 on Oct 14, 2019 10:51:51 GMT
hey rasto61, I've read here somewhere that Invector is changing something in the controller part of the template. I think that i will wait the new release before add any new improvement. By the way in my tests the current add-on status is the smoothest of ever. Do you mean changing to better support FPCamera, or something unrelated? Do you remember what?
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Post by sjmtech on Oct 14, 2019 11:02:32 GMT
OP roadmap looks almost complete - is there a new roadmap? Just curious what else is on the agenda to be added. I was working on a new video tutorial series, but I decide to try a new way to move the character. It still on prototype early stages I created a new controller from scratch but it does look promissing, better movement, very smooth and responsive, better transitions between animations... let's see if we can implement to the template.
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Post by rasto61 on Oct 17, 2019 17:52:03 GMT
Thanks.
Also could you expose the fp/tp camera gameobject on the CameraSwap ? (Im also doing VR so need a way to deactivate all Invector and FP Camera/rendering related stuff)
(Or just do the same thing the FPCamera does in the Camera Swap; deactivate both fp and tp camera on disable)
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uz986
New vMember
Posts: 1
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Post by uz986 on Nov 1, 2019 13:01:45 GMT
I am having a really annoying problem. I am working on project with unity version 2019.1.10. Adding this camera addons tell me it was serialize with newer version so it doesnt properly get imported.
Due to this i upgraded my project to 2019.2.10 but now that version of unity have a bug which says " 'EventSystems' does not exist in the namespace UnityEngine".
Searching around i found this issue is a bug from unity. So now what version of unity should i use for this camera addon to work.
Please help. Because of this little problem i am unable to work on my project
edit: this error came when i changed my platform from desktop to android on unity 2019.2.10 and vInput.cs is showing error
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Post by Devistute on Nov 22, 2019 17:57:54 GMT
Just wanted to share, that this Addon and Final IK works perfectly together!
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Post by sjmtech on Nov 22, 2019 20:43:16 GMT
Hey Devistute ... very nice interaction!
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