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Post by witcher on Jul 10, 2017 5:35:14 GMT
Do you know how to make combat like Devil may cry. Yea. You can get pretty close just using a branching combo system (x,x,RT,x trigger sword slash), which would take care of most of his melee. The thing DMC does is they use button pauses instead of other buttons in their branching combo system, so you would need to add logic to the input to detect the pauses. What part of the combat do you want? things like double jump and suspending in midair while attacking are fairly simple, but remapping the input to equip and unequip the guns on button press, the hook pulls, etc are certainly doable, they do require a little configuration of the hit reaction system invector has and some timing with the animation's. The hardest part is to find the animations. if you used a standard slash animation in DMC it would feel like dark souls can you make a tutorial for this. I wana know how to do branching combo. Its ok even if you use default animations. Atleast we can grasp concept
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Post by shadex on Jul 10, 2017 16:31:37 GMT
around the 20 minute mark. I add a branching combo. Inside a weapon catagory (light attack - > Swords) in the animator, after the first attack, you can offer strong attack as the trigger for the alternative hit. You can then build on it, so each animation can have a transition for strong attack and light attack.
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