- New Action system implemented - New in-game HUD add - New TriggerAction with more options for MatchTarget - New LadderAction separated from the controller - New vSkin for the Editors - Add Events for the Controller - Add RandomAttacks example - Add support for Shooter & Melee together without inventory - Add support to drag and drop a shooter weapon on start - Fix Twisted Model on the mobile demo scene - Fix missing particles prefabs - Fix Jump stuck animation in the ShooterMelee Animator - Removed ActionText from the HUD - Several minor changes to improve stability
MELEE COMBAT - Changelog v2.2 ACTION SYSTEM 22/5/2017
- New Action system implemented - New in-game HUD add - New TriggerAction with more options for MatchTarget - New LadderAction separated from the controller - New vSkin for the Editors - Add RandomAttacks example - Fix Twisted Model on the mobile demo scene - Fix missing particles prefabs - Several minor changes to improve stability
BASIC LOCOMOTION - Changelog v2.2 ACTION SYSTEM 22/5/2017
- New Action system implemented - New in-game HUD add - New TriggerAction with more options for MatchTarget - New LadderAction separated from the controller - New vSkin for the Editors - Add RandomAttacks example - Fix Twisted Model on the mobile demo scene - Fix missing particles prefabs - Several minor changes to improve stability