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Post by tharindu on Jun 11, 2017 15:37:53 GMT
[UPDATE 11/06/2017]
This has been updated to the latest version of both shooter and melee combat versions 1.1.4 and 2.2.4 respectively.
If you guys like this, it's free, but you can pay whatever you want if you like on the sellfy link!
sellfy.com/p/Wfrj/
Hope you guys enjoy this and if you would like a LOT more advanced features than this simple addon, will buy my RPG pack from the Unity Asset Store.
www.assetstore.unity3d.com/en/#!/content/102817
Enjoy!!!--------------------------------------------------------------------------------------------------------------------------------- Thanks to uberwiggett for asking me to make the script because I wouldn't have made if he didn't request It doesn't take more than a couple of minutes to actually set it up so I hope you enjoy the video and the script . Buzz me if you have any questions, suggestions or improvements I can make to this. You can of course vastly improve upon the logic which is quite simple and I obtained from this unity answer. answers.unity3d.com/questions/500099/loot-drop-chance.htmlRegards, tharindu
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Post by Invector on Jun 11, 2017 16:05:06 GMT
Really cool stuff!
ps* it has being 6 days that we send 2.2b to the assetstore for approvel, it's taking longer then usual :( we have improve a little bit the layout of the ItemManager, increase the icon size and add the option to auto-equip any item (consumable, melee, shooter)
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Post by tharindu on Jun 11, 2017 16:36:51 GMT
Really cool stuff! ps* it has being 6 days that we send 2.2b to the assetstore for approvel, it's taking longer then usual :( we have improve a little bit the layout of the ItemManager, increase the icon size and add the option to auto-equip any item (consumable, melee, shooter) Thanks man! glad you like it. That's great news. The asset store sucks for updates right :( Is this on vstore already ? Should check it out. I've not tried to do a lot of stuff with 2.2 yet because I've been developing I need to update my custom inspectors to look like 2.2 versions later. By the way I don't know if I told you, I completed removed the dependency on the item Manager scripts for the quest system. So the quest system will function now irrespective of changes you make to the item manager. The only place I need the Item Manager is for the gather quest and the kill weapon used for which I directly do this var itmMgr = vThirdPersonController.instance.GetComponent<vItemManager>(); Also I completely eliminated trying to save stuff with scriptable objects. They will only be used to do the initial loading of quest objects within a singleton quest manager class after which the entirely state is managed within it. I am trying to implement a simple save system so that those without an ES2 bridge can use it.
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Post by uberwiggett on Jun 12, 2017 10:07:08 GMT
Pretty much how i envisioned it, using the enum as a way to set rarity. YOu just had to give me more than a few days to get time to put it together! Will have a play of this tonight with a new top down diablo style hack n slash I am testing out.
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Post by tharindu on Jun 12, 2017 10:52:46 GMT
Pretty much how i envisioned it, using the enum as a way to set rarity. YOu just had to give me more than a few days to get time to put it together! Will have a play of this tonight with a new top down diablo style hack n slash I am testing out. Truthfully I put this together in an hour lol It wasn't that difficult. I think it should work without issues in v2.2 as well. Good luck Let me know how it goes. If there are issues with 2.2 compatibility let me know and I'll try and quickly cook a fix.
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Post by uberwiggett on Jun 12, 2017 12:56:30 GMT
Having a few issues importing into shooter 1.1b, going to try a fresh install into melee 2.2b to see if that works. First error I had was it removed the invector editor menu from the menu bar, after deleting the scripts (and moving the magic behaviour scripts from their folder) i got the menu back, it seems like this might be a unity 5.6 bug as I don't know why placing the scripts in their own folders should break anything. Then it had the errors of the itemenum list, I altered the variables on that and it cleared that up, but now I have this not sure if it's related to the changes in 1.1b or if it's because of the shooter template, but I'll try on melee version and see if that helps.
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Post by uberwiggett on Jun 14, 2017 2:09:20 GMT
Apparently my 1.1a melee still has the shooter enums :s not sure what I am doing wrong there but even when I edit the enum script I can't get it to replicate what you had in the enums list. I'll make a video tonight showing the problem I am having and see if anyone can point out what I'm doing wrong.
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Post by tharindu on Jun 14, 2017 2:33:11 GMT
Apparently my 1.1a melee still has the shooter enums :s not sure what I am doing wrong there but even when I edit the enum script I can't get it to replicate what you had in the enums list. I'll make a video tonight showing the problem I am having and see if anyone can point out what I'm doing wrong. Hmm should be as simple as moving the enums from the melee template to this if that's the case. But I don't want to comment without checking it out and frankly I am a noob when it comes to the shooter. I have not played around with it as I intended to have.
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Post by iletcreativity on Oct 4, 2017 16:09:46 GMT
I think this is no longer works in v2.2.2 :(
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Post by tharindu on Oct 4, 2017 22:57:21 GMT
I believe so. Give me a few weeks if you can wait i am out of country on business and as soon as I am available I'll upgrade this script. Need to add it to my rpg addon as well.
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Post by iletcreativity on Oct 24, 2017 0:13:41 GMT
I believe so. Give me a few weeks if you can wait i am out of country on business and as soon as I am available I'll upgrade this script. Need to add it to my rpg addon as well. Hope you are safe in your trip:) .... Any updates
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Post by tharindu on Nov 6, 2017 17:23:22 GMT
[UPDATE 11/06/2017] This has been updated to the latest version of both shooter and melee combat versions 1.1.4 and 2.2.4 respectively. If you guys like this, you can pay whatever you want on the sellfy link! I hope you guys enjoy this and if you would like a LOT more advanced features than this simple addon, will buy my RPG pack from the Unity Asset Store. sellfy.com/p/Wfrj/Enjoy!!!
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Post by tharindu on Nov 7, 2017 3:14:29 GMT
Hello!
A new update has been released for the addon on sellfy store to fix a specific compile error you may come across in your implementations due to a custom name on my implementation of the item manager on a personal project. Sorry about that one.
Regards, Tharindu
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Post by betamax on Feb 11, 2020 14:59:21 GMT
Does anyone know if this currently works and if it will work with the new inventory system?
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Post by uberwiggett on Feb 12, 2020 11:33:38 GMT
nope but i will look at it once the new update hits and see if I can convert it over or make a new one
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