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Post by farhez666 on Jul 22, 2017 13:09:01 GMT
cool i migrated my project to unity 5.6.
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Post by G 4 greatness on Jul 22, 2017 17:02:00 GMT
is the gui customizable
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Post by G 4 greatness on Jul 22, 2017 17:17:53 GMT
if u are on the melee combat not shooter any neccessary steps found a vshooterweapon could not be found error
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Post by pauloxande26 on Jul 22, 2017 18:25:01 GMT
Working on mobile
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Post by sickscore on Jul 22, 2017 20:20:20 GMT
if u are on the melee combat not shooter any neccessary steps found a vshooterweapon could not be found error Just remove the ShooterWeapon variable from InventoryWheelItem.cs and remove lines 390-392 from InventoryWheel.cs. This should remove all shooter stuff from the addon. Let me know if this fixes the issue. Never tested that actually, but it is using the vGenericInput, so just modify the OpenCloseWheelInput on the InventoryWheel gameobject and it should work out-of-the-box.
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Post by Strider on Aug 8, 2017 16:50:50 GMT
Gotta give it a try!
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Post by vikingos on Sept 15, 2017 0:26:50 GMT
Cant get this add-on to work, When I open the inventory the time scale is set to 0 but no UI is visible. When I switch over to scene mode I can see a bunch of red lines everywhere. In my experience it typically means one of the bounds is in the negatives but not this time. I don't really understand why its doing this to me. When I'm in scene mode while not in play mode the UI appears again. Any ideas on how to solve this? [Red lines being shown]
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Post by sickscore on Sept 15, 2017 18:28:24 GMT
Cant get this add-on to work, When I open the inventory the time scale is set to 0 but no UI is visible. When I switch over to scene mode I can see a bunch of red lines everywhere. In my experience it typically means one of the bounds is in the negatives but not this time. I don't really understand why its doing this to me. When I'm in scene mode while not in play mode the UI appears again. Any ideas on how to solve this? [Red lines being shown] Hmm..hard to tell from the screenshot. Is your InventoryWheel_Canvas maybe to small? Just drag the prefab into the scene, it should actually work out-of-the-box. Can I get a screenshot from the InventoryWheel_Canvas inspector?
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Post by vikingos on Sept 15, 2017 23:05:21 GMT
I tried it out on demo scene and the same thing happened there too, I used the inventory set up helper first then tried to drag it into the scene after. (in this image I'm not in play mode and its perfectly visible there , Is that the right inspector u where talking about ?)
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Post by sickscore on Sept 16, 2017 6:51:16 GMT
Hmm..that's strange. Just tried it out again. Is the NullReferenceException in the console maybe from the InventoryWheel? Are all references assigned?
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Post by vikingos on Sept 16, 2017 17:43:49 GMT
I'm not sure what that error was probably something I was working on prior to sending the image. I tried it again on the demo scene and I didn't get an error. Ill try rebuilding the UI wheel from scratch today and see if I get the same result. Did you perhaps build the UI in a certain build IOS or Android something like that ?
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Post by sickscore on Sept 16, 2017 18:16:16 GMT
Nope, addon was built for windows standalone. Let me know, if you had success.
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Post by vikingos on Sept 20, 2017 18:49:23 GMT
I tried installing it on a fresh game and still cant get it to work. On the inventory prefab there is a component called v equip area the fields rootwindow, item picker and item text are these supposed to be null ?
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Post by rocco on Sept 27, 2017 21:20:55 GMT
can you put the equipped weapon again? so the hand is empty ??
PS super work
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Post by witcher on Nov 7, 2017 7:10:15 GMT
How do i use unarmed from inventory wheel. Is there an option for Hand??
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