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Post by Invector on Aug 27, 2017 13:35:56 GMT
I just tested the add-ons from the asset store and they are working just fine, make sure you have the template version 2.2.d or above imported and uncheck the project settings when importing the add-ons.
I will create a video tutorial for both add-ons next week, but they are really easy to setup just copy the component from our example scene and paste into your new character, copy the particles and sound fx as well and the animations from the animator controller.
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Post by Legion on Aug 29, 2017 9:37:13 GMT
Will this be published in the Asset Store? We like the ease of the AssetStore, but if there is no other remedy, we will buy it somewhere else.
Ups, we just saw the first two pages, last time it wasn't in the Asset Store haha.
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Post by Invector on Aug 29, 2017 12:28:29 GMT
Will this be published in the Asset Store? We like the ease of the AssetStore, but if there is no other remedy, we will buy it somewhere else.
Ups, we just saw the first two pages, last time it wasn't in the Asset Store haha. Make sure to uncheck the Project Settings when importing from the asset store, we will need to change the category from Complete Projects to something else
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Deleted
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Post by Deleted on Sept 4, 2017 0:27:10 GMT
haha i got that, imported the project settings and then the vBOT does the falling loop, a revert via source control sorted that out looks really funny.
right ok on the whole this has been a good addition, one issue i have with both your demo scene and my own char rigged for water is that underwater looks great however, swimming ontop of the water idle looks good (shoulders at the right level in the water), but swim forwards and his chest/arms are too high up out of the water, i will try a different animation clip tomorrow (i think i have one from another pack) to see if that is the cause.
an issue i only get with my own char/AQUAS water setup, is that if my char hits the floor then he starts running underwater, i have clearly missed something there as if i pull my char into the swim demo he performs exactly the same as the vBOT and doesnt walk underwater.
One improvement (since this is a paid pack) it would be nice if there was a swimming turn animations, would really improve the action of the pack, that is only minor and i appreciate that getting extra anims is a major pain.
so happy with the purchase, good job as always, keep up the good work
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Post by Invector on Sept 4, 2017 2:35:00 GMT
@insomnia make sure your water trigger has enough height, you're problably exiting the trigger at the bottom
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Post by Deleted on Sept 4, 2017 10:20:41 GMT
ahh right, ok that makes sense, my other thought was maybe final IK grounder was activating but that makes more sense
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Post by matthiasdeo on Sept 6, 2017 20:45:10 GMT
Great add-on, but would be even better if there were a way swim in 3 dimensions with the animation rather than just horizontally (even though I'm aware you can still move up and down).
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Post by foggierfour on Oct 1, 2017 7:24:59 GMT
Hi, i have 2 problems. 1. With the update to version 1.1 the following error message occurs: ArgumentException: Input Axis LeftAnalogHorizontal is not setup. 2. I get the addon simply not to run. Where is the promised video or even better a correct PDF guide.
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Post by tharindu on Oct 1, 2017 7:37:31 GMT
It's odd you're getting these errors. Did you follow the steps to the letter? Truthfully all I did was have the latest Invector version installed, then install the latest addon package, copy the addon demo scene tpc obj swimming addon script to the tpc obj in my actual scene. There's really no point in creating a video for this.
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Post by foggierfour on Oct 1, 2017 8:27:20 GMT
I am a beginner, something does not work. Maybe a video is useful. Regardless, Invector announced on August 27th a video for both addons. Luckily I read the post again. There you have to deselect the project settings. This solves Problem 1. Oh, I use Unity 5.6.3p2 (64-bit), all addons are up to date and I want to use Suimono.
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Post by tharindu on Oct 1, 2017 8:56:13 GMT
Anything with a water plane works. I use aquas, works fine to me. On a different note, we've all been beginners, something doesn't work out of the box, some trial and error helps. The documentation available is all that is there to this addon really. No hidden tricks. Perhaps you can share a video of the problem you're having. "doesnt work" doesn't exactly help you get a solution from a community does it.
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Post by foggierfour on Oct 1, 2017 9:17:39 GMT
So I asked for the promised video to find the solution itself.
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Post by tharindu on Oct 1, 2017 9:45:47 GMT
Good luck getting things done with that attitude xD
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Post by Deleted on Oct 1, 2017 11:53:51 GMT
So I asked for the promised video to find the solution itself. This might help Cheers! NukeRasberry
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Post by jrackley on Oct 1, 2017 15:47:21 GMT
foggierfour , as it has been stated on here already, there really is no need for a tutorial video on this addon, even for a beginner. For your run problem it is something you did with the import settings, easiest fix is to delete the invector folder from your project and reimport it, then reimport the swimming addon. Make sure that your water tag is the same as the tag on the simming addon component, and that your water has a box collider(set to trigger) around it and you are all set. As for Suimono water, let me know how that works out for you? We tried it and it dropped our frames by 60fps, which is unacceptable for just water (haven't tried with our new computer yet though, previous was with an amd-8370 8core and gtx 1060 6gb graphics card), Aquas does not drop the frames anywhere near as much and looks better overall in our opinion, the downside is that it does not have the interactions with the water like Suimono has.
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