This is the actual dark souls model that i've ripped from the game. I generally do things step by step, simple small goals that i can achieve.
If you have watched my first video you can see i had a basic character creation in place. Of course back then i already had in mind to extend it. I already knew that implementing the female character would be just effort, as you just have to load different model parts based on a config, rather then technically complicated. Same for hair just on a different part of the character, also coloring a material is an easy thing to do in Unity.
So the hard part would be such an advanced system like in Dark Souls itself, modifying the mesh of the character's face. I had some basic reading about it how to do it in unity but and as far i've seen it is indeed rather complicated. Therefore i decided to leave it out for now and maybe comeback later to it.
But as you already guessed i mainly develop the parts i have fun working on. So maybe sooner or later i will hit on the different weapon animations and stuff. It is still a hobby project for me and who knows when or if i will ever finish it. At least meanwhile the unity team is working on improving the engine, haha.
By the way, i recently bought an awesome map package from the unity asset store. I'm astounded of the result.
Manufactura K4 underground caves right??? ;) This looks ultra beautiful! Keep it up man!