i want to show you at least some stuff i've worked on recently. The undead burg i've implemented this far during this week. Actually the enemy there is just for testing (also freshly imported) as i just want this area to be a small pvp arena. Still some textures are messed up and there are missing shaders that blend those ^^
Hmm, maybe it's just me but there dudn't seem to be enough items in the game... XD
Fantastic job mate, i am not a fan of dark souls but there is a megaton of effort put into this and it looks great. I skipped a bit through the video but I was surprised to see a diablo style top down controller in there, and it runs really well! Will have to work on my own one because I am jealous. Great work
Yesterday i finally could get rid of the Dark Souls UI Graphics (except items) and replaced them with self-made and free images and icons \o/ Of course some of them may get some improvements along the road.
In this regards have a healthy start into the new year everyone!
In the last couple of years various people asked me all kind of questions.
One of it was on how my project directory structure looks like and now i want to share it as people try to setup the perfect structure from the beginning which is a very good intention but not possible from experience. Most of directory structures evolve over time. Mine was initially also very different and i ended up with this for now.
Maybe you can get some ideas for you own project with that.
Man this is so dope! boss fight is looking so good Both outside and inside environments are equally impressive. 10/10 dark souls lovers would buy this game. Even cinematic was so good. Which inventory system do you use in this ?