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Post by hamzah on Dec 30, 2017 17:14:33 GMT
Why this mistake, my friend? Hi which mistake bro?
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Post by pauloxande26 on Dec 30, 2017 17:54:11 GMT
why this error happens, in UFPS also happens errors in integration.
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Post by pauloxande26 on Dec 30, 2017 21:02:54 GMT
I commented the line that asks for the lock camera and it worked Now how do I save the positions of the enemies or when they die and chests already open And when I move from scene to scene for another scene he reads the save of the Player of that scene, he has to go through scenes keeping the items already saved and health another thing how can I do that when I move from scene 1 to scene 2 open the stage 2 item in the menu to when I go back to the menu open the scene 2 slot Like this after completing the scene the second appears, or all the scenes appear and unlock after finishing scene 1 and start to 2
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Post by hamzah on Dec 31, 2017 1:42:26 GMT
I commented the line that asks for the lock camera and it worked Now how do I save the positions of the enemies or when they die and chests already open And when I move from scene to scene for another scene he reads the save of the Player of that scene, he has to go through scenes keeping the items already saved and health another thing how can I do that when I move from scene 1 to scene 2 open the stage 2 item in the menu to when I go back to the menu open the scene 2 slot Hi, I recommend watching the demo scene of Invector Integration which comes with EMM. It contains a scene1 to scene2 example in which we are storing what items Player is having and also Current health. I also recommend watching the tutorial if you haven't already.
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Post by pauloxande26 on Jan 1, 2018 1:14:37 GMT
I have already seen this video, but there is no example of changing the scene with the items intact nor changing to scene 2 and scene 2 appears there in the main menu
the items saved in the same scene are preserved, but if you change the scene or make a load the baus come back with the same items the enemies return to the same place and if the scene changes the items disappear, it will be putting a DontDestroyOnLoad maybe solve
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Post by hamzah on Jan 9, 2018 2:58:12 GMT
Hi guys, awesome news once again! I have released a free version of EMM for anyone of you who are still thinking about buying it or not. It's just for you to try before buy... Asset Store : u3d.as/1221
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Post by tharindu on Jan 9, 2018 17:28:39 GMT
Hi guys, awesome news once again! I have released a free version of EMM for anyone of you who are still thinking about buying it or not. It's just for you to try before buy... Asset Store : u3d.as/1221Nice! Might I ask what the differences between the paid and free version are ? I could write up an integration for my RPG pack on this one for anyone interested. Since your menu's event driven I guess it would be easier for someone interested to adopt to.
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Post by hamzah on Jan 10, 2018 5:28:59 GMT
Hi tharindu The free one contains the FULL Animated Main Menu but lacks the functionality like graphics, game, sound, control settings which are available in paid one. It can be a very good base for anyone who is looking for just designs and he can easily build his own menu on top of it!
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Post by tharindu on Jan 10, 2018 9:34:46 GMT
Hi tharindu The free one contains the FULL Animated Main Menu but lacks the functionality like graphics, game, sound, control settings which are available in paid one. It can be a very good base for anyone who is looking for just designs and he can easily build his own menu on top of it! I see. Best is to download and see if it fits Cheers mate.
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Post by hamzah on Jan 15, 2018 14:47:03 GMT
Awesome News :Easy Main Menu v0.5f2 [Local Login System]Included awesome Login System! It Saves the User details obfuscated using JSON! Please support your EMM for further development ! Asset Store - u3d.as/W3m Sellfy Store [20% OFF] - sellfy.com/p/5ujr/
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Post by jrackley on Jan 28, 2018 18:47:45 GMT
hamzah For some reason when I load into my scene I am getting the following running error.... NullReferenceException: Object reference not set to an instance of an object vThirdPersonCamera.CameraMovement () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Camera/vThirdPersonCamera.cs:467) vThirdPersonCamera.RotateCamera (Single x, Single y) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Camera/vThirdPersonCamera.cs:405) Invector.CharacterController.vThirdPersonInput.CameraInput () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:335) Invector.CharacterController.vThirdPersonInput.LateUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:141) Any Ideas on this? I know that it is saying the camera cannot be found basically, but it is there and set up properly. If I just play the scene without loading from the menu then it works fine, so the issue is somewhere in the middle. any help would be awesome, thank you in advance!
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Post by hamzah on Feb 11, 2018 13:31:34 GMT
Hi brothers, I have an Awesome News : I am working on Major update mainly focusing on Custom Inspector which will improve the production rate immensely. Hence, Prices will be Increasing with Next Update! But as per my promise, the Update will be FREE for those who have already bought! Yay!
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Post by Frosted Brain on Feb 11, 2018 18:28:17 GMT
I am having a random issue with my camera component starting disabled when I load my scene
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Post by hamzah on Feb 12, 2018 4:43:05 GMT
I am having a random issue with my camera component starting disabled when I load my scene hmm that's odd, which version of EMM are you using bro?
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Post by Frosted Brain on Feb 12, 2018 13:51:31 GMT
I am having a random issue with my camera component starting disabled when I load my scene hmm that's odd, which version of EMM are you using bro? Latest on the asset store Just replaced it with a fresh cam and all is well now Might have been something to do with my EBS UI I added
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