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Post by tharindu on Oct 23, 2017 21:23:35 GMT
EviLA's BulletTime Addon For Invector Requires Basic Locomotion/Melee v2.3 or Shooter v1.2
Price - 15 USD
Buy here!
sellfy.com/p/X4mP/ www.assetstore.unity3d.com/en/#!/content/103713
Want to add slow motion to your player or game in general ?Want to do a max payne effect ? or just do a breach a door like COD ? or just add slow motion into the game in general as a gameplay mechanic ? AND setup in less than 10 minutes!
Look no further folks! :D
Features
More than a dozen options to control every aspect of the bullet time effect
Complete with Bullet Time Triggers and implemented as a generic action for extensibility Out of the box support for Post Processing Stack v2 Player independent Bullet Time. Bullet time effect can be used in game without letting player use the effect
No changes to controller! Just download, extract and add the scripts as you please!
Instructional videos for every step of your way!
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Deleted
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Post by Deleted on Oct 24, 2017 0:50:11 GMT
Awesome!!! :D Keep up the great work tharindu!! :D Cheers! NukeRaspberry
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Post by sickscore on Oct 24, 2017 4:26:48 GMT
That‘s looking amazing, great work!
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Deleted
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Post by Deleted on Oct 24, 2017 15:27:01 GMT
Fancy going somewhere Max Payne did ?
With the upcoming bullet time addon for Invector, you can get close
Features Lots of customization options and events exposed Out of the box support for post processing profiles Custom trigger examples for automatic bullet time triggers Generic Action so as extensible as it can get No changes to Invector controller. Upgrade Proof Works with Basic Locomotion / Melee Combat / Shooter
Still a WIP. Download link will be available here once ready. Will be a paid addon
Out of pure curiosity, will there be rewind time? Cheers! Nuke
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Post by tharindu on Oct 24, 2017 16:03:04 GMT
Hehe nope. It's a different methodology and approach to do it altogether.
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Deleted
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Post by Deleted on Oct 24, 2017 16:05:55 GMT
Hehe nope. It's a different methodology and approach to do it altogether. Good point! Thanks! Cheers! Nuke
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kano
Junior vMember
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Post by kano on Oct 24, 2017 17:49:15 GMT
Oh man thankyou! I will pay whatever! Now I can stop studying ufps slow-mo code and pulling my hair out trying to recreate the timescale altering settings with invector controller!
Now next challenge is to try and get shooting while diving. Hmm...
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Post by tharindu on Oct 24, 2017 18:35:11 GMT
Oh man thankyou! I will pay whatever! Now I can stop studying ufps slow-mo code and pulling my hair out trying to recreate the timescale altering settings with invector controller! Now next challenge is to try and get shooting while diving. Hmm... Lol . I was sick of watching tutorials online and getting a few assets here and there to integrate with invector to make this work. I managed to make an optimized addon and it works perfectly ^_^ Just doing a bit of tinkering and bloating to add a bit more value to it. Hoping to put this out at around 12 bucks. I feel it's more than reasonable for the hair pulled out of my head while I worked on this and the sleep that I missed lol
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Deleted
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Post by Deleted on Oct 24, 2017 18:36:27 GMT
tharindu nice price!! Thought it would be more :P Thank you man for making a soon to be great addon! Cheers! Nuke
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Post by tharindu on Oct 25, 2017 20:28:04 GMT
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Deleted
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Post by Deleted on Oct 25, 2017 20:47:28 GMT
Just added awesome support for post processing stack v2. Just drag and drop the post processing volumes (need to be global volumes), one which is the default profile, two which is the bullet time profile. I've written a script to do a simple lerp between their weights so that one's influence diminishes while the other becomes dominant. Nothing is modified on the controller and the bullet time action doesn't know anything about post processing happening, which is exactly how good code is written Awesome!!! :D Out of curiosity any eta? Cheers! Nuke
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Post by tharindu on Oct 25, 2017 21:06:44 GMT
The code is complete and documented like crazy.
I am pretty sure there's no 3rd person bullet time addon that caters as much as I do and frankly has an integration with invector this good, but I want to see if I can add more stuff to it without busting fps.
Post processing is only eye candy, but it's something I felt compelled to support because this addon is mainly inspired by max payne.
Thinking of other extras I want to through at it. Well worth the money spent for whoever's gonna buy it.
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Deleted
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Post by Deleted on Oct 25, 2017 21:14:23 GMT
Awesome!! :D
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Post by uberwiggett on Oct 26, 2017 0:12:54 GMT
In the video it looked like some of the animation transitioning and audio didn't slow down, causing a weird snap motion, will this be adjusted?
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Post by tharindu on Oct 26, 2017 1:49:25 GMT
I give an option to allow 360 camera rotation when in bullet time. This essentially means adding a bit of code to camera states to stop lerping past a certain point. You can adjust the point at which this happens so it doesn't snap. Previously the technique I used wasn't good. I modified it last night, looks much better now.
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