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Post by kevios on Oct 30, 2017 19:54:47 GMT
Can you maybe help me? i have a Error and i dont know what to do... =/
Here is my Error: Exception: Bullet Time state doesn't exist EviLAsAddons.Actions.BulletTime.CharacterController.BasicLocomotion.Input.vBulletTimeThirdPersonInput+<TransitionToBulletTimeState>c__Iterator0.MoveNext () (at Assets/EviLA-Addons/Actions/BulletTime/Scripts/ThirdPersonInputs/Basic Locomotion/vBulletTimeThirdPersonInput.cs:133) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) EviLAsAddons.Actions.BulletTime.CharacterController.BasicLocomotion.Input.vBulletTimeThirdPersonInput:UpdateCameraStates() (at Assets/EviLA-Addons/Actions/BulletTime/Scripts/ThirdPersonInputs/Basic Locomotion/vBulletTimeThirdPersonInput.cs:72) Invector.CharacterController.vThirdPersonInput:LateUpdate() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:142)
All work fine but i get only this Error when i go in BulletTime Mode...
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Post by tharindu on Oct 31, 2017 3:24:48 GMT
Can you maybe help me? i have a Error and i dont know what to do... =/ Here is my Error: Exception: Bullet Time state doesn't exist EviLAsAddons.Actions.BulletTime.CharacterController.BasicLocomotion.Input.vBulletTimeThirdPersonInput+<TransitionToBulletTimeState>c__Iterator0.MoveNext () (at Assets/EviLA-Addons/Actions/BulletTime/Scripts/ThirdPersonInputs/Basic Locomotion/vBulletTimeThirdPersonInput.cs:133) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) EviLAsAddons.Actions.BulletTime.CharacterController.BasicLocomotion.Input.vBulletTimeThirdPersonInput:UpdateCameraStates() (at Assets/EviLA-Addons/Actions/BulletTime/Scripts/ThirdPersonInputs/Basic Locomotion/vBulletTimeThirdPersonInput.cs:72) Invector.CharacterController.vThirdPersonInput:LateUpdate() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:142) All work fine but i get only this Error when i go in BulletTime Mode... is Easy. In your bullet time action go to the advanced tab and change the bullet time camera state from BulletTime to a camera state that you have. Use default if you don't have any special camera state to use during bullet time.
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kano
Junior vMember
Posts: 40
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Post by kano on Oct 31, 2017 18:33:21 GMT
Hey man you submit to asset store too? I prefer buy from asset store, cheers.
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Post by tharindu on Oct 31, 2017 18:47:21 GMT
Hey man you submit to asset store too? I prefer buy from asset store, cheers. I have submitted but I doubt this will go to the asset store. For one simple reason, I want a property exposed from the vThirdPersonCamera class which isn't currently exposed by Invector officially. It'll take sometime for the update to go on Invector's end, and the folks at the asset store are like oh this doesn't compile so this asset should be discarded. I doubt with all the complications on that end, I will be able to publish addons for any asset to the asset store. So if you can wait for a long time and you don't mind, you can wait and see if this ever goes to the asset store. Otherwise you can get it here and use it. Well sellfy is pretty much like asset store except that I can push updates faster without people who have no idea what my code is trying to review it and taking 3 weeks to review one line of code, misread and reject the update. This means I can push patches faster too. Unless you have any specific reservations about getting stuff from sellfy ?
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Post by tharindu on Oct 31, 2017 19:30:23 GMT
A new update v1.01 was pushed to fix an unused namespace in the zip file for the BulletTimeAction for shooter.
It occurs because the namespace post processing was missing , which is fixed upon extracting the post processing scripts. But since it's an optional step, there was no point in enforcing that extraction.
So thought it better to remove the import overall.
Hope you guys are enjoying the addon. Cheers.
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Post by kevios on Nov 1, 2017 10:25:08 GMT
thank you for the fast support now all work fine for me ... now i will try to intregate your RPG Pack too ^^
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Post by tharindu on Nov 1, 2017 11:05:49 GMT
thank you for the fast support now all work fine for me ... now i will try to intregate your RPG Pack too ^^ Cheers. I will be writing an integration for the RPG pack anyway, but not straight away. Right now I am doing taking the time to create the duration functionality in RPG pack. The following will come with the duration update. 1. Timer can be triggered at start of the quest. (done) 2. Timer can be triggered half way through the quest using a trigger. (done) 3. When a quest with the timer enabled is your main quest, you can't decline it or choose a different quest. (done)
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Post by uberwiggett on Nov 1, 2017 13:00:09 GMT
speaking of the great uses for the bullet time pack, here's a neat little something I whipped up quickly tonight. Needs a bit of polish, but see if you can pick which current new release title it's a clone of... ;)
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Post by kevios on Nov 1, 2017 13:24:06 GMT
very NICE this is cool idea to use the BulletTime Addon *_* thank you for the idea to color up the enemy´s in other color to see it better :D
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Post by tharindu on Nov 1, 2017 16:01:54 GMT
very NICE this is cool idea to use the BulletTime Addon *_* thank you for the idea to color up the enemy´s in other color to see it better :D One particular reason I wanted to do the compatibility for Post Processing Stack V2 and not Post Processing Stack V1 is how extensible it is to write custom image effects. You can do much more by writing image effect shaders and has built in support from shader editors like Amplify.
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Post by tharindu on Nov 1, 2017 20:39:38 GMT
Hello All, A new update (v1.02) has been released for the Bullet Time addon on the sellfy store. NOTE : The new update requires that you update to the latest version of Invector that contains features requests and bug fixes, some of which were made specifically for bullet time addon. Therefore please download the latest update of Invector which is 2.2.4 / 1.1.4 . The update completely removes the need to mandatory fixes to controller code as they have been implemented by Invector as requested. ( Thanks guys! ) Owners of my RPG pack v0.7 will need to copy paste the method in the zip file, until the v0.8 version which will be submitted to the asset store and sellfy over the weekend. Regards, Tharindu
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Post by tharindu on Nov 1, 2017 21:24:50 GMT
This version has also been submitted to the asset store just now. v1.02
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Post by tharindu on Nov 6, 2017 10:15:54 GMT
Hi All, I will be raising the price of the addon to 15USD tomorrow morning my time (IST). So if you guys are buying the addon, today's the best day
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Post by tharindu on Nov 22, 2017 19:14:12 GMT
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Post by tharindu on Nov 24, 2017 12:26:35 GMT
Hey man you submit to asset store too? I prefer buy from asset store, cheers. Done. Updated first page with link.
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