Hey man you submit to asset store too? I prefer buy from asset store, cheers.
I have submitted but I doubt this will go to the asset store. For one simple reason, I want a property exposed from the vThirdPersonCamera class which isn't currently exposed by Invector officially.
It'll take sometime for the update to go on Invector's end, and the folks at the asset store are like oh this doesn't compile so this asset should be discarded. I doubt with all the complications on that end, I will be able to publish addons for any asset to the asset store.
So if you can wait for a long time and you don't mind, you can wait and see if this ever goes to the asset store. Otherwise you can get it here and use it.
Well sellfy is pretty much like asset store except that I can push updates faster without people who have no idea what my code is trying to review it and taking 3 weeks to review one line of code, misread and reject the update. This means I can push patches faster too.
Unless you have any specific reservations about getting stuff from sellfy ?
A new update v1.01 was pushed to fix an unused namespace in the zip file for the BulletTimeAction for shooter.
It occurs because the namespace post processing was missing , which is fixed upon extracting the post processing scripts. But since it's an optional step, there was no point in enforcing that extraction.
So thought it better to remove the import overall.
thank you for the fast support now all work fine for me ... now i will try to intregate your RPG Pack too ^^
Cheers. I will be writing an integration for the RPG pack anyway, but not straight away. Right now I am doing taking the time to create the duration functionality in RPG pack.
The following will come with the duration update.
1. Timer can be triggered at start of the quest. (done) 2. Timer can be triggered half way through the quest using a trigger. (done) 3. When a quest with the timer enabled is your main quest, you can't decline it or choose a different quest. (done)
speaking of the great uses for the bullet time pack, here's a neat little something I whipped up quickly tonight. Needs a bit of polish, but see if you can pick which current new release title it's a clone of... ;)
very NICE this is cool idea to use the BulletTime Addon *_* thank you for the idea to color up the enemy´s in other color to see it better :D
One particular reason I wanted to do the compatibility for Post Processing Stack V2 and not Post Processing Stack V1 is how extensible it is to write custom image effects. You can do much more by writing image effect shaders and has built in support from shader editors like Amplify.