mik56
Junior vMember
Posts: 39
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Post by mik56 on Jul 31, 2018 18:54:18 GMT
Is there a simple way to automatically unequip weapons when climbing?
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Post by Invector on Jul 31, 2018 19:23:00 GMT
Is there a simple way to automatically unequip weapons when climbing? Yep, you can use Events to disable/enable the handlers when start/end climbing
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mik56
Junior vMember
Posts: 39
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Post by mik56 on Aug 1, 2018 0:21:28 GMT
That works fine for the sword, when I use it for the bow it disables it but stays in the bow aiming camera mode.
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vxv
Junior vMember
Posts: 31
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Post by vxv on Aug 1, 2018 16:07:26 GMT
can you climb and still shoot with one hand ? or put your feet around something and use bot hands ?
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Post by Invector on Aug 1, 2018 19:48:36 GMT
can you climb and still shoot with one hand ? or put your feet around something and use bot hands ? Nope, it does exactly what we show in the first page
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Post by Frosted Brain on Aug 21, 2018 16:31:38 GMT
My character will climb over a ledge and start running off into space with no way to control him. He keeps moving even after walking over a ledge like Wil E Coyote and the Roadrunner
I am noticing some errors as well
"'LiamTPC Instance' AnimationEvent 'FootR' has no receiver! Are you missing a component?"
''LiamTPC Instance' AnimationEvent 'FootL' has no receiver! Are you missing a component?'
"NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.vActions.vFreeClimb.OnAnimatorMove () (at Assets/Invector-3rdPersonController/Add-ons/FreeClimb/Scripts/vFreeClimb.cs:644)"
"'LiamTPC(Clone) Instance' AnimationEvent 'Hit' has no receiver! Are you missing a component?"
What did I break?
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Post by keywise on Sept 15, 2018 2:11:35 GMT
1) When standing on top of a climbable object, what needs to be done so character can climb down?
2) While climbing up a climbable object and character collides with a 2nd climbable object, character passes through 2nd object as if it was not there. Are intersecting climbable objects possible that the character can climb over?
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Post by bender on Sept 16, 2018 20:22:59 GMT
I am trying to incorporate the Climb system into a game but first I need to get the demo scene going. I to a point now where Vbot can jump on the mountain but now all he does is dangle on the rock. All I'm left to do is jump off. Does anyone have any ideas? I have all the tags setup appropriately of course, otherwise he wouldn't jump to the rock and I left all the defaults for the vClimb script.
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Post by narrenschlag on Oct 25, 2018 11:45:38 GMT
Hey together! Bug: When i climb and an object is above me and i hit it while climbing the character teleports away but still climbs.
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Post by Invector on Nov 9, 2018 16:40:41 GMT
My character will climb over a ledge and start running off into space with no way to control him. He keeps moving even after walking over a ledge like Wil E Coyote and the Roadrunner I am noticing some errors as well "'LiamTPC Instance' AnimationEvent 'FootR' has no receiver! Are you missing a component?" ''LiamTPC Instance' AnimationEvent 'FootL' has no receiver! Are you missing a component?' "NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.vActions.vFreeClimb.OnAnimatorMove () (at Assets/Invector-3rdPersonController/Add-ons/FreeClimb/Scripts/vFreeClimb.cs:644)" "'LiamTPC(Clone) Instance' AnimationEvent 'Hit' has no receiver! Are you missing a component?" What did I break? Looks like a conflict with your "LiamTPC" asset
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Post by Invector on Nov 9, 2018 16:42:45 GMT
1) When standing on top of a climbable object, what needs to be done so character can climb down? 2) While climbing up a climbable object and character collides with a 2nd climbable object, character passes through 2nd object as if it was not there. Are intersecting climbable objects possible that the character can climb over? 1- There are no edge checker or animation to climb down by default, so you can manually go down or create a verification 2- I'm not sure about your case, you can share a screenshot showing the issue?
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Post by Invector on Nov 9, 2018 17:22:01 GMT
Hey together! Bug: When i climb and an object is above me and i hit it while climbing the character teleports away but still climbs. Can you share a video showing the issue? Keep in mind that the FreeClimb Add-on will not perform perfectly on any complex situation, it does require some limitation in the level design
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Post by Invector on Jan 29, 2019 16:35:15 GMT
We're updating the server that we keep some files, so you probably will not be able to download the ClimbAnimation and the vCrossPlatformInput, so can download from here: FreeClimb Animations [ DOWNLOAD] vCrossPlatformInput [ DOWNLOAD]
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Post by umeekhan on Feb 22, 2019 7:54:55 GMT
We're updating the server that we keep some files, so you probably will not be able to download the ClimbAnimation and the vCrossPlatformInput, so can download from here: FreeClimb Animations [ DOWNLOAD] vCrossPlatformInput [ DOWNLOAD] thanks
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Post by bender on May 30, 2019 4:20:28 GMT
I noticed in a question above, you had mentioned unequiping the weapon before climbing was achievable with the OnEnter event. How is this done? I have a GameObject attached to the event with a method to "Disarm". But how do I trigger the "unequip" event. I cannot trigger "Equip"(?) trigger because it will Un-equip then Re-equip. Also, it will mess up any state information.
How do I trigger the un-equip in vItemManager? If that is what needs to be done.
Thanks
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