|
Post by hardcopi on Jul 23, 2023 13:34:20 GMT
I am having a simple issue (I hope). I can't climb over some ledges to climb up. Most work fine, but some the character gets to the top and can't climb over. Is this a setting?
|
|
|
Post by Invector on Aug 3, 2023 11:50:09 GMT
Hmm I believe the raycast is not detecting any surface on top, you may need to extend the lengh of the raycast in the inspector
|
|
|
Post by manwitch on Aug 17, 2023 17:05:47 GMT
Is there some new way of adding the animator state to the character? Every time i try to get the free climb going I get these errors
Asset 'H_ShooterMelee 1': Transition 'ClimbJumpExitRight -> Falling' in state 'ClimbJumpExitRight' transitions to state 'Falling' which does not exist in controller. UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
Asset 'H_ShooterMelee 1': Transition 'ClimbJumpExitLeft -> Falling' in state 'ClimbJumpExitLeft' transitions to state 'Falling' which does not exist in controller. UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
|
|
|
Post by Invector on Aug 18, 2023 13:12:01 GMT
Is there some new way of adding the animator state to the character? Every time i try to get the free climb going I get these errors Asset 'H_ShooterMelee 1': Transition 'ClimbJumpExitRight -> Falling' in state 'ClimbJumpExitRight' transitions to state 'Falling' which does not exist in controller. UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes () Asset 'H_ShooterMelee 1': Transition 'ClimbJumpExitLeft -> Falling' in state 'ClimbJumpExitLeft' transitions to state 'Falling' which does not exist in controller. UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes () Can you record a shor clip showing your process?
|
|
|
Post by manwitch on Aug 18, 2023 14:03:34 GMT
The only thing I did was add the free climb animator state from the addons controller to my controller (same as it used to be) copy and paste add transition to exit.
But, anyway, I seem to be having a lot of "it's only me" problems so I think just time to move on to a different controller.
Very strange that I am having these problems with a newly installed windows and unity. I recently wiped my drives and reinstalled only unity, there is literally nothing else on my computer but windows, Unity, and the stuff from unity package manager and such. Oh well sucks to be me LOL
|
|
|
Post by BettoSan2 on Oct 1, 2023 2:22:54 GMT
This Transition configuration is complicated to do. FreeClimb has a Transition = FreeClimb -> Exit. But in Transition we have two: ClimbJumpExitLeft -> Falling and ClimbJumpExitRigth -> Falling plus the Settings settings that I can't get right. Will if I leave it without it, will it change the quality of the asset?
|
|
|
Post by oaktreedie on Nov 6, 2023 15:22:51 GMT
Is there a way when you jump to exit to then reattach when falling after a bit. It seems the player needs to hit the ground before you can climb again.
|
|
|
Post by dedhedgames on Dec 30, 2023 14:27:25 GMT
Is there some new way of adding the animator state to the character? Every time i try to get the free climb going I get these errors Asset 'H_ShooterMelee 1': Transition 'ClimbJumpExitRight -> Falling' in state 'ClimbJumpExitRight' transitions to state 'Falling' which does not exist in controller. UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes () Asset 'H_ShooterMelee 1': Transition 'ClimbJumpExitLeft -> Falling' in state 'ClimbJumpExitLeft' transitions to state 'Falling' which does not exist in controller. UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes () I'm having this same issue. Has anyone else noticed this problem and found a work around to it? Here's a screen shot of the problem in Unity.
|
|