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Post by Chronicman on Sept 23, 2016 19:53:46 GMT
Hello, I'm having some issues with my character sliding and ducking in odd places. My character is huge compared to everything else so I've had to scale him down(using the game objects transform x,y,z to .22 of its original size. Note I think this may be my issue. If I try and scale him the correct way (by selecting the file origin / modle tab / scale factor )he is disprotionate. When I scale the transform I need to change the capsule collider to fit the character allthough I've changed the center, radius and hight values to fit the character I'm still sliding and ducking on slopes and random areas.Note I've placed the invector character prefab right beside mine to make sure they match. Is there some other values I need to be changing to get this to work properly. Thanks guys !
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Post by Invector on Sept 23, 2016 20:39:59 GMT
Make sure to change the Scale Factor of your fbx model and not the size gameobject transform in the hierarchy, this can cause some issue.
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Post by Chronicman on Sept 23, 2016 20:55:03 GMT
Make sure to change the Scale Factor of your fbx model and not the size gameobject transform in the hierarchy, this can cause some issue. yes I've tried that, that's what's causing the character to look disprotionate. Any idea why that might be happening or should I contact the artist who created the character ? Thanks mate
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Post by Invector on Sept 23, 2016 23:48:37 GMT
Oh that will happen with your prefab, just drag and drop the original fbx model in the scene again and the proportions will be fixed!
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Post by Chronicman on Sept 24, 2016 0:28:38 GMT
Oh that will happen with your prefab, just drag and drop the original fbx model in the scene again and the proportions will be fixed! Oh well that's kinda annoying but it worked perfect thank you.
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