Post by jgiroux on Sept 27, 2016 23:47:22 GMT
Well here it is, the first somewhat public release of my gift to all you guys and girls out there.
a fully packaged, pretty much ready to go, out of the box add-on for Invectors controllers.
this currently is only available for the newest version (thus far) of Invectors Controller , which as of this post is version 1.3.e *and currently this version only works on unity v5 or higher as the physics/wheel collider physics have changed some since version 4*
first, download the following package
Steps:
Step 1) you *must* have Invectors 3rd person asset installed First! (best if its a clean install for testing reasons)
Step 2) Import the AssetPackage from the Link above.
Step 3) once finished navigate to folder -> VehiclesAddOn -> DemoScene and load the DemoScene1 area for a Quick test and setup.
Step 4) keep an eye on your Gas gauge, if you run low, just park your car in the Gas Station area for a bit.
there are many features that are available on each part, but until I can get some youtube vids up, you will just have to mess around with the settings yourself. Most are pretty self explanatory. Most of the code originated with the default unity car scripts. so,im sure there are better car physics out there, this is more of a jack of all trades handoff, rather than a true to real system.
so what do we have in it, well you can check out the videos below but in a nutshell, you got
cars, trucks, boats, gliders, trailers, weapons system for all vehicles (except for the boat currently), and all packaged up nicely and made to sync effortlessly with Invectors controller. at most, a few minor modifications would be needed on your part if you *really* wanted to hack into all the code nestled in this free package.
some of the vehicle models were made by me, others were downloaded off the following site:
cadnav.com in 3DS max form and converted and/or edited and re-uvmapped if needed to be used in this package. The site states the models I used are free to use/edit and re-release as long as im not making profit. Although I am owed a beer by a few around here so not sure if that counts.
on to the controls as they be:
CONTROLS:
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[Keyboard]
CARS
Movement = WSAD
Enter Vehicle = E
Brakes (while in vehicle) = E
Gas = Space or W
Lights On/Off = C
Weapons On/Off = Enter
Weapon1 fire: Rmouse
Weapon2 fire: Lmouse
Nitro Boost: L-Shift
Lock Camera/Unlock =TAB
Exit Vehicle: Q
mouselook: mouse
Hydraulics(if any) - V (like dump trucks lifting etc)
Chopper
Movement = WSAD
Enter Vehicle = E
Lights On/Off = C
Rotor speed Up: Space
Rotor Speed Down: E
Weapons On/Off = Enter
Weapon1 fire: Rmouse
Weapon2 fire: Lmouse
Lock Camera/Unlock =TAB
Exit Vehicle: Q (can only exit chopper when landed and rotor speed is 0)
mouselook: mouse
BOAT
Movement = WSAD
Enter Vehicle = E
Exit Vehicle: Q
mouselook = mouse
GLIDER
movement = WSAD
Enter Vehicle = E
Exit Vehicle = Q, or hit something hard.
Weapon1 fire: Rmouse
Weapon2 fire: Lmouse
mouselook = Mouse
LockCamera/Unlock = Tab
turn on/off gravity = START (with gravity on, you steadily fall, with off, you can essentially fly around.
---------------------------------------------------------
[JOYSTICK]
CARS
Movement = Left Analog
Enter Vehicle = A (Green)
Brakes (while in vehicle) = A(Green)
Gas = X (blue) or Forward
Lights On/Off = Y (yellow)
Weapons On/Off = Start
Weapon1 fire: RB
Weapon2 fire: LB
Nitro Boost: R-Trigger
Lock Camera/Unlock = Right Analog Click
Exit Vehicle: B (red)
mouselook = Right Analog
Hydraulics(if any) - L-Trigger (like dump trucks lifting etc)
Chopper
Movement = Left Analog
Enter Vehicle = A (Green)
Lights On/Off = Y (yellow)
Rotor speed Up: X (blue)
Rotor Speed Down: A (green)
Weapons On/Off = Start
Weapon1 fire: RB
Weapon2 fire: LB
Lock Camera/Unlock =Right Analog Click
Exit Vehicle: B (red) (can only exit chopper when landed and rotor speed is 0)
mouselook = Right Analog
BOAT
Movement = Left Analog
Enter Vehicle = E
Exit Vehicle: Q
mouselook = Right Analog
LockCamera/Unlock = Right Analog Click
movement = Left Analog
Enter Vehicle = A (Green)
Exit Vehicle = B (red), or hit something hard.
Weapons On/Off = Start
Weapon1 fire: RB
Weapon2 fire: LB
mouselook = Right Analog
LockCamera/Unlock = Right Analog Click
turn on/off gravity = START (with gravity on, you steadily fall, with off, you can essentially fly around.
Enjoy and this is still just a first release, more updates will come , especially with the release of v2 of Invectors Controller!
check out some vid of some of the many features you will get.
as always, thanks for the support and enjoy the free rides!
feel free to check out that site I mentioned and let me hear what vehicle you would like to see make the next update.
Sincerely,