- add Archery support with collectable arrows * Archery is Shooter supported only, we need the aim and IK system from the shooter project in order to work.
- add secondary shot with vRifle example - add support for charge shot and multiple projectiles (see vRifle example)
- add leaning animations for walk, run and sprint animations - add new unarmed moveset for free, strafe and crouch - add new pick up item animations
- add SetLockShooterInput, SetLockMeleeInput and SetLockBasicInput to call on Events and lock individual inputs - add ShowCursor, LockCursor and SetLockCameraInput methods to call on Events
(if you're creating a isometric or topdown shooter game that needs to show the cursor, check those boxs)
- add new CheckGroundMethod with options to Low and High detections levels
- add new 2.5 with path and camera triggers demo scene for BasicLocomotion - updated AmmoManager to automatically creates a ammoType - updated vPlatform to work with the FreeClimb Add-on - updated all animator controllers (*important - make sure to update your old animator based on the new) - fix camera bugs - fix animator looping some animations on 2017.3