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Post by Frosted Brain on Aug 19, 2017 15:20:17 GMT
Actually I might have made a mistake; I will try again
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Post by Frosted Brain on Aug 19, 2017 15:25:12 GMT
SO. It seems like spawning works as expected, now I just need to figure out why my character is now standing at a 45 degree angle a-la Micheal Jackson lean; his gravity has also shifted to match his new angle :/
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Post by dendiee on Aug 20, 2017 15:52:19 GMT
Hey there, i playyed around a bit and got a quistion , i dont get my lpayer to spawn correctly.
The moment i run it i see the text and i can see it is connected to master at the end but i never see a player spawn. I tried making a gameboject and add player to it via editor , and extract the name but still not working.
the player is in a map called Resources under assets as stated.
any idea what it might be?
Thanks
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Post by magicbanana on Aug 23, 2017 13:53:28 GMT
Hey there, i playyed around a bit and got a quistion , i dont get my lpayer to spawn correctly. The moment i run it i see the text and i can see it is connected to master at the end but i never see a player spawn. I tried making a gameboject and add player to it via editor , and extract the name but still not working. the player is in a map called Resources under assets as stated. any idea what it might be? Thanks It has to do with the instances of the vThirdPersonController mate. I got multiplayer working with unity but I had to change some of the code that creates each vtpc as an instance. Because when the player is spawned if another player is spawned unity forces them into one instance.
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Post by dendiee on Aug 23, 2017 13:59:02 GMT
Hey there, i playyed around a bit and got a quistion , i dont get my lpayer to spawn correctly. The moment i run it i see the text and i can see it is connected to master at the end but i never see a player spawn. I tried making a gameboject and add player to it via editor , and extract the name but still not working. the player is in a map called Resources under assets as stated. any idea what it might be? Thanks It has to do with the instances of the vThirdPersonController mate. I got multiplayer working with unity but I had to change some of the code that creates each vtpc as an instance. Because when the player is spawned if another player is spawned unity forces them into one instance. i decided to stop using the code provided here and do my own network solution ,the solution here was not what i was hoping for. now maps,gamemodes, joining and creating games ,and combat are working.
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Post by Frosted Brain on Aug 23, 2017 14:45:48 GMT
It has to do with the instances of the vThirdPersonController mate. I got multiplayer working with unity but I had to change some of the code that creates each vtpc as an instance. Because when the player is spawned if another player is spawned unity forces them into one instance. i decided to stop using the code provided here and do my own network solution ,the solution here was not what i was hoping for. now maps,gamemodes, joining and creating games ,and combat are working. Any chance of you sharing that? I got this MP system "working" it seems to make me control both players though and the developer stopped replying after asking for some help (and it still not working after following 100%)
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Deleted
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Post by Deleted on Aug 23, 2017 14:54:55 GMT
I think it's still a W.I.P.
Cheers! NuclearRasberry
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Post by Frosted Brain on Aug 23, 2017 15:09:02 GMT
I think it's still a W.I.P. Cheers! NuclearRasberry Ah! Alright got it
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Deleted
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Post by Deleted on Aug 23, 2017 15:11:59 GMT
I think it's still a W.I.P. Cheers! NuclearRasberry Ah! Alright got it Yeah, it's not complete yet, though I think the dev is still working on it. It's unfortunate it didn't work as well as you thought. I didn't try it yet lol. Cheers! NuclearRasberry
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Post by magicbanana on Aug 26, 2017 13:21:31 GMT
yes for sure when I have finished with the animation syncing and rpc calls for combat then i will share the code.
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Post by arnesso on Aug 29, 2017 12:52:49 GMT
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Post by tharindu on Aug 29, 2017 13:25:53 GMT
Good work Arnesso! I shall work with this and see how it goes! Thanks
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Post by magicbanana on Sept 2, 2017 5:30:44 GMT
Any chance of you sharing that? I got this MP system "working" it seems to make me control both players though and the developer stopped replying after asking for some help (and it still not working after following 100%) Alright, So firstly make sure you have the photon view attached to your player. I also use photon animation view to sync the combat triggers. then in the vThirdPersonController.cs in the Start() function do this. puu.sh/xpvy3/8a51d95938.pngI also disable all invector related scripts on the CharacterInstance. Then In the photon manager after the spawn has been called I enable them. like this. puu.sh/xpvEw/fbaab646e1.pnghope that helped
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Deleted
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Post by Deleted on Oct 26, 2017 15:43:32 GMT
magicbanana is their a video on this? Would be cool seeing a Photon integration! Cheers! Nuke
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Post by magicbanana on Nov 2, 2017 12:06:18 GMT
magicbanana is their a video on this? Would be cool seeing a Photon integration! Cheers! Nuke I could probably do one up over the weekend.
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