Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 9, 2017 13:33:33 GMT
magicbanana whats the rest of the script? I cant seem to get it working. Cheers! Xalo
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Post by magicbanana on Nov 20, 2017 9:00:29 GMT
magicbanana whats the rest of the script? I cant seem to get it working. Cheers! Xalo sorry mate I have been away. SpawnPlayerInstance(); can be called from any PunBehaviour. I Call that from OnPlayerJoinedLobby from memory. Email me at chris@oldnorsegamestudios.com if you need help. I will post it in a sec
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Post by magicbanana on Nov 20, 2017 13:12:57 GMT
magicbanana whats the rest of the script? I cant seem to get it working. Cheers! Xalo ahhhh just looked into it again to see how I did it. So the way I have it set up is that, all of the connection stuff is done in the main menu. Use something like this to do that because I have matchmaking and steamids and stuff in mine and its far to intense. This will work on your playing screen using System.Collections; using UnityEngine;
public class ConnectionHandler : Photon.MonoBehaviour {
void Start(){ PhotonNetwork.ConnectUsingSettings("whateverinhere");
}
public void OnConnectedToMaster(){
PhotonNetwork.JoinLobby ();
} public OnJoinLobby(){ PhotonNetwork.JoinRandomRoom(); }
public OnJoinedRoom(){ SpawnPlayerInstance(); }
void SpawnPlayerInstance(){ put all of that stuff in here........ } } Some of those methods might not be the right Name, if so just look up the Photon method documentation. Sorry I couldn't give you my scripts, you would end up with 100s of errors lol;
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 20, 2017 13:24:20 GMT
magicbanana whats the rest of the script? I cant seem to get it working. Cheers! Xalo ahhhh just looked into it again to see how I did it. So the way I have it set up is that, all of the connection stuff is done in the main menu. Use something like this to do that because I have matchmaking and steamids and stuff in mine and its far to intense. This will work on your playing screen using System.Collections; using UnityEngine;
public class ConnectionHandler : Photon.MonoBehaviour {
void Start(){ PhotonNetwork.ConnectUsingSettings("whateverinhere");
}
public void OnConnectedToMaster(){
PhotonNetwork.JoinLobby ();
} public OnJoinLobby(){ PhotonNetwork.JoinRandomRoom(); }
public OnJoinedRoom(){ SpawnPlayerInstance(); }
void SpawnPlayerInstance(){ put all of that stuff in here........ } } Some of those methods might not be the right Name, if so just look up the Photon method documentation. Sorry I couldn't give you my scripts, you would end up with 100s of errors lol; Lol gotcha No problem!! Thank you! Cheers! Xalo
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Post by artplayer on Feb 4, 2018 7:03:58 GMT
Hello! Any news about Bolt?
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Post by chrisredfield on Mar 1, 2018 22:25:09 GMT
You can add the multi quickly and easily! I saw a games with the multi it had used MFPS Multiplayer ^^ its worked perfectly! Just put your character in place of the default one on a multiplayer FORGE, Tnet etc what so invector can be used with mfps?
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ThePace
Junior vMember
Unity Noob
Posts: 45
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Post by ThePace on Mar 3, 2018 22:07:26 GMT
You can add the multi quickly and easily! I saw a games with the multi it had used MFPS Multiplayer ^^ its worked perfectly! Just put your character in place of the default one on a multiplayer FORGE, Tnet etc what so invector can be used with mfps? Can you confirm this works? i see the logic but cant imagine its as simple as it sounds
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q0nqr
New vMember
Posts: 11
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Post by q0nqr on Mar 16, 2018 18:11:02 GMT
Hi everyone, i come back after 1 year. And i saw several good things => thanks all of you !!! I hope that our patience and our trust in this asset will be rewarded about multiplayer xD
Maybe soon , invector's dev will natively intergrate the multipayer ;)
Multiplayer stay the priority for a shooter game...
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Post by mightofficiel on Mar 17, 2018 7:46:39 GMT
good luck we can do it !
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cloz
New vMember
Posts: 2
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Post by cloz on Mar 20, 2019 13:03:39 GMT
I've been offering up pay for helping me on your YouTube channel, but it does not respond :( :(
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Post by Samuel on Mar 21, 2019 10:58:26 GMT
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Post by Samuel on Mar 21, 2019 16:29:14 GMT
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Post by slthompson on Jun 26, 2019 23:21:55 GMT
Link is broken
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Post by jayimagination on Nov 23, 2019 3:13:30 GMT
Does anyone have a working solution for multiplayer? I'm just looking for any successfully working solution. Working cameras, menus, etc.
Thanks
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nisan
New vMember
Posts: 2
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Post by nisan on Nov 23, 2019 12:25:12 GMT
Looking for one too. Any good networking solution would work (I prefer Forge Remastered)
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