This is the second game I'm working on buts on hold until the shooter is released. It will be similar to Osiris: New Dawn with a little No Mans Lie, I mean Sky. Basically you can explore planets, moons, space-stations and asteroids....hopefully. You gather resources and craft to either use or trade. You are separated from an exploration fleet located somewhere in cluster of solar systems within the Colobulus Nebula. I haven't worked out all the details but you get the jest of it. Here is a clip where he awakens from cryo to find the ship has been abandoned for month(s)....
HUGE UPDATE........but unfortunately my house was broken into and my gaming laptop was stolen. Here's what I was working on while waiting on the shooter. Basically I replaced the character and began playing around with shaders to see if I can create a dark creepy ambient feel. Here's what I was able to do...Again, Invector.....waiting on shooter
Hopefully in a few weeks I'll be back on-track. While I wait on my insurance check, I will post a video of two demo games I created called Wave-Guide and New Z-Land. I put them on hold because Invector Melle and potential shooter templates.
Switching to WebGL Ive turned my surface pro into my gaming platform,,,,working out pretty good. I wanted to see how would it look using WebGL, its looked better than I thought. The video was never meant to be seen outside of development, I was checking the dark/light tones and ambiences. Much better videos are on the way.
Hopefully everyone had a Merry Christmas and Happy New Year or a great past 8 days if you don't participate. UPDATE:: I have been working on the Sci-Fi levels since I had huge workflow issues with the Medieval Arc. The video shows my overall vision so please over look the issues (I'm working them). I spent the past few days learning lighting techniques and pooling which will play a big part in my workflow since WebGL will be my primary platform. This level is not pooled (only lighting) but going forward every level in some form or another will be. I'm not working any player features until the shooter is released.