|
Post by controlim2 on Jan 31, 2018 7:04:20 GMT
Hello, I'm a newbie and I'm not good at English either.
This problem happens after I updated to the last version of the Invector asset. But before that, it works just fine.
As you can see in the video, It looks like when I walk forward or backward the "Free Locomotion" will combine 2 animations together, but if I choose to walk sideward everything is fine. Also, move sideward seems to be faster than move forward and backward.
Question: How can I fix that, I mean if I sprint at this time it will not play "Sprint" animation but will play "Run" animation and that looks pretty weird.
Ps: I created a new one already but It not work.
|
|
|
Post by Invector on Jan 31, 2018 12:47:48 GMT
I'm not sure if I understood the issue, can you record another video displaying the Animator parameters with more screen space?
|
|
|
Post by controlim2 on Jan 31, 2018 17:37:42 GMT
I'm not sure if I understood the issue, can you record another video displaying the Animator parameters with more screen space? Appreciate your help, I recorded the video for you as your request. I hope this can help to solve this problem.
|
|
|
Post by Invector on Jan 31, 2018 19:40:08 GMT
Hmmm buddy it's really hard to understand this issue with just cursor movements on screen... The character seems to move just fine, I really don't get it lol - sorry!
|
|
|
Post by controlim2 on Feb 1, 2018 6:11:03 GMT
Hmmm buddy it's really hard to understand this issue with just cursor movements on screen... The character seems to move just fine, I really don't get it lol - sorry! Thank you, anyways I notice that. If I press A or D (Move sideways) the inputVertical value may up to 0.9 of 1. But. If I press W or S (Move back or forward) the inputHorizontal value just up only 0.7. And if I turn on "Rotate By World" everything is going to work fine, but I will face another problem. //------------------------------------------------------------------------------------// I got it, the inputVertical value will drag down if the camera looks down. Now I found the problem but I don't know how to fix it. Somebody please.
|
|
|
Post by Invector on Feb 1, 2018 15:54:33 GMT
The parameter that actually change the idle/walk/run/sprint animation is actually the InputMagnitude which is passing the correct value so... unless you modify the animator controller to use the InputVertical, it should be working just fine
|
|
|
Post by controlim2 on Feb 1, 2018 16:29:56 GMT
The parameter that actually change the idle/walk/run/sprint animation is actually the InputMagnitude which is passing the correct value so... unless you modify the animator controller to use the InputVertical, it should be working just fine I really appreciate that, and everything is working fine for now. Thank you for your support.
|
|
|
Post by Invector on Feb 1, 2018 16:40:28 GMT
No problem have fun!
|
|