|
Post by controlim2 on Feb 8, 2018 9:17:03 GMT
Hello, I'm a newbie and I'm sorry for asking a lot of question.
As you can see in the video, I duplicated the animation to make sure it is the same setting. When I hit play, the first animation was jumped and also move forward smoothly but the second animation (same animation) was only jumped in place.
Why the same animation at the same setting do a different thing?
Please, I do a ton of animation combo clip but look like root motion works randomly, and I don't know why. I know maybe smarter people than me can help so, please.
|
|
|
Post by Invector on Feb 8, 2018 12:42:57 GMT
Both clips are missing the tag "Attack".
You can use the tag "Attack" for the attacks and the "Allow Movement At" variable to free the rotation of the character while still attacking.
There is also the "CustomAction" tag to use with actions like picking up items, which will lock the movement combined with the GenericAction component to use matchTarget, triggerRotation, etc...
And the "LockMovement" tag to completely lock the movement/rotation of the animation and use only root motion. ex: the big hit reaction animations.
|
|
|
Post by controlim2 on Feb 10, 2018 0:27:54 GMT
Both clips are missing the tag "Attack" Thank you for your help, This helps me a lot.
|
|
|
Post by Invector on Feb 12, 2018 13:55:10 GMT
No problem! ps* post updated with better tags description ;)
|
|