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Post by Invector on Dec 9, 2019 12:40:26 GMT
This bug is still happening in the latest update :( Rolling when strafing makes the character roll towards the enemy itself instead of the direction given by the user. It's working fine, just increase the "RollRotationSpeed" to have a more precise rotation to the direction you inputted
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Post by mrpulsar on Jan 7, 2020 18:06:58 GMT
I can confirm I also get this issue. Something about when strafing and locked on, you can only crouch roll forward, toward your target.
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Post by Invector on Jan 7, 2020 23:38:47 GMT
I can confirm I also get this issue. Something about when strafing and locked on, you can only crouch roll forward, toward your target. Can you try the melee demo scene? you can lock-on the punchbags in the beginning of the level... it's working as expected here (fresh import from store, 2019)
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Post by mrpulsar on Jan 8, 2020 5:54:59 GMT
I can confirm I also get this issue. Something about when strafing and locked on, you can only crouch roll forward, toward your target. Can you try the melee demo scene? you can lock-on the punchbags in the beginning of the level... it's working as expected here (fresh import from store, 2019) Yes, thank you. I went into that scene and realized some custom code I had written was causing it to not allow me to roll in the correct direction, so I had to write in some additional code to reference the I think the vThirdPersonController to check if rolling. Thank you though, your tip helped me figure it out quicker.
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