Post by Invector on Mar 16, 2018 19:30:12 GMT
Basic Locomotion v2.3.0 CORE UPDATE- 19/03/2018
- add Jump Multiplier Spring example in the Basic Locomotion scene
- add namespace on all vScripts
- add vHealthController (You can use this component to have health into generic objects without the need of a vCharacter which now inherits from the vHealthController)
- add OnEnterLadder/Exit Events
- convert Legacy Particles to Shuriken
- fix rotation bug with Generic Actions and Ladder
- fix Basic Locomotion tab not showing in Mac OS devices
- fix Ragdoll issues
- improved Standalone Character
- update several scripts to avoid over warnings using Unity last API
- update and fixed several prefabs and scenes
- update project to Unity 5.6.1
MeleeCombat v2.3.0 CORE UPDATE- 19/03/2018
- add MeleeClickToMove demo scene (Diablo combat style)
- add Jump Multiplier Spring example in the Basic Locomotion scene
- add namespace on all vScripts
- add vHealthController (You can use this component to have health into generic objects without the need of a vCharacter which now inherits from the vHealthController)
- add OnEnterLadder/Exit Events
- convert Legacy Particles to Shuriken
- fix rotation bug with Generic Actions and Ladder
- fix Basic Locomotion tab not showing in Mac OS devices
- fix Ragdoll issues
- improved Standalone Character
- improve attack exit transitions smoothness
- update several scripts to avoid over warnings using Unity last API
- update and fixed several prefabs and scenes
- update project to Unity 5.6.1
Shooter v1.2.0 CORE UPDATE- 19/03/2018
- add MeleeClickToMove demo scene (Diablo combat style)
- add Jump Multiplier Spring example in the Basic Locomotion scene
- add Archery System for No-Inventory scene (Shooter only)
- add namespace on all vScripts
- add vHealthController (You can use this component to have health into generic objects without the need of a vCharacter which now inherits from the vHealthController)
- add OnEnterLadder/Exit Events
- add IK offset for left hand
- convert Legacy Particles to Shuriken
- fix rotation bug with Generic Actions and Ladder
- fix Basic Locomotion tab not showing in Mac OS devices
- fix ScopeView rotation when crouched
- fix Ragdoll issues
- improved Standalone Character
- improve attack exit transitions smoothness
- update several scripts to avoid over warnings using Unity last API
- update and fixed several prefabs and scenes
- update project to Unity 5.6.1
- add MeleeClickToMove demo scene (Diablo combat style)
- add Jump Multiplier Spring example in the Basic Locomotion scene
- add Archery System for No-Inventory scene (Shooter only)
- add namespace on all vScripts
- add vHealthController (You can use this component to have health into generic objects without the need of a vCharacter which now inherits from the vHealthController)
- add OnEnterLadder/Exit Events
- add IK offset for left hand
- convert Legacy Particles to Shuriken
- fix rotation bug with Generic Actions and Ladder
- fix Basic Locomotion tab not showing in Mac OS devices
- fix ScopeView rotation when crouched
- fix Ragdoll issues
- improved Standalone Character
- improve attack exit transitions smoothness
- update several scripts to avoid over warnings using Unity last API
- update and fixed several prefabs and scenes
- update project to Unity 5.6.1