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Post by comangallc1 on May 14, 2018 13:10:19 GMT
I was wondering if anyone is thinking about a fighting game adon, because this engine is perfect for it especially with the hit box set up, if someone could make an adon that adds a fighting game touch. Such as character selection, announcer ui, start menu, hit damage, impact effects, & damage strength for how far it pushes a character due to damage. A tag system, fixed 2d camera for fighting or a more Sounl Caliber 3d camera, ring out, match selection, Special Attack bar, coumter system, a more detailed Parry system, cancel attack system, a collision attack system that determines how far to characters will fly apart after colliding from one another's attacks, or the environment as well as direction, a more detailed hit box, circle, triangl selection that allows full body selection as well as how demaging an attack will be to a certain hit box, so the developer can add weakness or a rate of affect for a KO, a limb separation system to create a more mortal Kombat affect, grapplingframe rate data, projectile controller, online game play, & whatever I forgot, or something new this could be a very impactful adon especially for potentially making a beatem up as well
Price wise I think $25-$75 would work with even Invector potentially making it an official release because the next step for the Malee controller is a fighting game focus. It could even lead to a dark souls like game if you combine it with the RPG adon already created.
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Post by A Random indie dev on May 15, 2018 6:15:16 GMT
I made a fight game for mobile last year using invector, check it out. the graphic are not that good because i made it for mobile, im currently making a xbox one x 4k hdr version of the game.
also the videos below are early stages, the fighting now looks way better(smoother)
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Post by Aaron2348 on May 15, 2018 16:06:21 GMT
I made a fight game for mobile last year using invector, check it out. the graphic are not that good because i made it for mobile, im currently making a xbox one x 4k hdr version of the game. also the videos below are early stages, the fighting now looks way better(smoother) Hey if you dont mind me asking what are the steps you are taking to make the fighting smoơther?
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Post by A Random indie dev on May 15, 2018 17:45:26 GMT
Used high quality animations combined with IK. The core is still invector, but i had to change a lot of code for the AI to "learn". when i get closer to releasing it , i'll post the updated demo
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Post by comangallc1 on May 15, 2018 18:59:40 GMT
That fighting game looks like it has a lot of potential, if reformulated to make a new fighting game, I was wondering did you do this all on your own because my biggest goal is to make a fighting game I wrote the machnics, I have the story and everything but a more Soul Caliber/DOA/Smash Bros Mobility/SNKVSCAPCOM feel to it, if possible it would be an honor to collaborate with you, and work out a deal, because that phone game is a good start but I wouldn't recommend publishing it on the Xbox, or PC, yet you need a tune up. I released a game on mobile called TYGA PANDA to build my company's resume.
You need new shading for the characters, & updated characters they look to drag and dropped. It would be an honor to collaborate
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Post by A Random indie dev on May 15, 2018 21:05:13 GMT
That fighting game looks like it has a lot of potential, if reformulated to make a new fighting game, I was wondering did you do this all on your own because my biggest goal is to make a fighting game I wrote the machnics, I have the story and everything but a more Soul Caliber/DOA/Smash Bros Mobility/SNKVSCAPCOM feel to it, if possible it would be an honor to collaborate with you, and work out a deal, because that phone game is a good start but I wouldn't recommend publishing it on the Xbox, or PC, yet you need a tune up. I released a game on mobile called TYGA PANDA to build my company's resume. You need new shading for the characters, & updated characters they look to drag and dropped. It would be an honor to collaborate I agree, i would never releases it like the video. that clip was made over a year ago and it performs and looks much better now. I will be releasing the mobile version in about 30 days. And yes i did it on my own. The characters in the video are just asset store place holders. i just don't want to reveal to much before i release. but, here is a sample of the story...... it's audio only so i don't reveal to much to soon. i am open to the ideal of working with more people on the consolel version. .
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Post by comangallc1 on May 15, 2018 22:05:21 GMT
Sounds great, but I have a plan & a question what are your goals sales wise and how you plan for it to impact your company because I have a plan for a fighting game that will grow not only your base but allow for collaborating but future licensing here is my email send me a message because you can still release it in 30 days or you can release it in 3-5 months with an established fanbase. Check out daz 3d that's what I plan to use for the characters, and as for growing the base I know a few YouTubers & twitchers that would love to be either in a fighting game as a playable character or consultant.
mogare.molby@gmail.com
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Post by comangallc1 on May 15, 2018 22:25:30 GMT
My idea for a fighting game spans multiple universes and much more you would still be able to use your story line but have the ability to add more to it, I own countless assets to better the graphics with better shading, environment, as well as adding a destructive environment, also I would be willing to buy a few animation packs so we can modify them to fit the game
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Post by Aaron2348 on May 17, 2018 18:36:07 GMT
That fighting game looks like it has a lot of potential, if reformulated to make a new fighting game, I was wondering did you do this all on your own because my biggest goal is to make a fighting game I wrote the machnics, I have the story and everything but a more Soul Caliber/DOA/Smash Bros Mobility/SNKVSCAPCOM feel to it, if possible it would be an honor to collaborate with you, and work out a deal, because that phone game is a good start but I wouldn't recommend publishing it on the Xbox, or PC, yet you need a tune up. I released a game on mobile called TYGA PANDA to build my company's resume. You need new shading for the characters, & updated characters they look to drag and dropped. It would be an honor to collaborate I agree, i would never releases it like the video. that clip was made over a year ago and it performs and looks much better now. I will be releasing the mobile version in about 30 days. And yes i did it on my own. The characters in the video are just asset store place holders. i just don't want to reveal to much before i release. but, here is a sample of the story...... it's audio only so i don't reveal to much to soon. i am open to the ideal of working with more people on the consolel version. . Very Nice Thanks for your reply, and yeah i pretty much figured that's what it was, Umotion is really good to get variations out of the kubold animations, I would also be Honored to work on this project long term.
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Post by jayimagination on Jun 2, 2019 19:43:03 GMT
Very impressive. I don't know if at some point you be interested in releasing at least the core code as a addon. Even for a away to make a little extra money. I know I'd be interested.
Great work on the fighting game. Will definitely be following.
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Post by Strider on Sept 28, 2020 22:42:11 GMT
This looks really great. I too would like to know how did you do it, and a fighting game add-on could be really great, I'm making a new game on invector right now, and wanted to add an arena mode as an extra.
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