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Post by hamzah on Feb 4, 2017 5:36:50 GMT
hey, i want to change inputVertical speed and limit it to 0.5f only instead of 1. Meaning i dont want my character to play run animation instead just simply walks like agent 47, and when player press sprint button, it starts sprinting.
Thanks
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Post by uberwiggett on Feb 4, 2017 5:47:17 GMT
Just replace the run animation on the controller with the walk animation. Then even if you go up to 1, it will still just be walking.
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Post by hamzah on Feb 4, 2017 6:53:34 GMT
Just replace the run animation on the controller with the walk animation. Then even if you go up to 1, it will still just be walking. ohhhh, hehe, that's nice workaround ;)
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Deleted
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Post by Deleted on Mar 13, 2017 14:16:13 GMT
Invector will the addon packs (swimming, climbing, etc) come soon? since shooter is working its way
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Post by Invector on Mar 13, 2017 14:57:28 GMT
Invector will the addon packs (swimming, climbing, etc) come soon? since shooter is working its way I think we will take a look into some Integrations first, then create the AI_Shooter. But first I need to create some tutorials
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Deleted
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Post by Deleted on Mar 13, 2017 15:01:19 GMT
Awesome!!! is multiplayer in those integrations?
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Post by Invector on Mar 13, 2017 15:43:01 GMT
Awesome!!! is multiplayer in those integrations? Nope! it's in the first page: * There is no plans to add multiplayer or co-op support for now.
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Deleted
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Post by Deleted on Mar 13, 2017 15:47:47 GMT
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Post by abatcat on Mar 15, 2017 17:08:49 GMT
Can't wait to see what Ai you come up with for your future update! (I know you just released this one :D) There is a lot of NavMesh improvements coming with unity 5.6 that might make it easier for you to make it more awesome.
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Post by hamzah on Mar 16, 2017 9:52:10 GMT
Can't wait to see what Ai you come up with for your future update! (I know you just released this one :D) There is a lot of NavMesh improvements coming with unity 5.6 that might make it easier for you to make it more awesome. Same here man... Just imagine AI + Stealth kills. How much powerful it will become... This thought alone is making me shitt my pants Splinter Cell, Manhunt, Last of us.. We can create anything for any platform. Invector guys are just awesome.
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Deleted
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Post by Deleted on Mar 24, 2017 14:58:03 GMT
Out of curiosity, will Invector work on VR controls anytime soon?
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Post by Invector on Mar 24, 2017 15:33:55 GMT
Put if curiosity, will Invector work on VR controls anytime soon? I personally don't get why VR on Third Person games could possible work, let's take this game for example (which btw looks VERY cool) the camera is static just like old Resident Evil, and you can just look around and lost your character from the screen which is terrible because a enemy could appears and you're looking at some rock wall lol But yeah, currently we don't have a VR device so it's hard to add this feature and this thing costs like a kidney were we live, so probably no VR at the moment. (but since it's just a extra camera I think it's not a hard thing to add)
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Deleted
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Post by Deleted on Mar 24, 2017 16:00:51 GMT
Put if curiosity, will Invector work on VR controls anytime soon? I personally don't get why VR on Third Person games could possible work, let's take this game for example (which btw looks VERY cool) the camera is static just like old Resident Evil, and you can just look around and lost your character from the screen which is terrible because a enemy could appears and you're looking at some rock wall lol But yeah, currently we don't have a VR device so it's hard to add this feature and this thing costs like a kidney were we live, so probably no VR at the moment. (but since it's just a extra camera I think it's not a hard thing to add) Thx Invector!!! I was thinking along the lines of with a few fan made addons (specifically the 1st person addon), and use Invector as the body/combat, you could hand a first person melee game. Another idea is it could be done with google cardboard, or day dream, where in GC you hit the 1 button and you attack, daydream would be different but I think you understand where I'm getting at, I did not think about the 3rd person game you showed in the vid, Haven't thought about it that way. I understand about getting one, there up there (I don't have one lol). Just wondering :D
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ThePace
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Unity Noob
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Post by ThePace on Apr 26, 2017 17:40:50 GMT
Hi guys, just thought id add something to this. Ive managed to get oculus and vive working pretty smoothly with invector just as a sample etc. If you were to use the fp cam by Jay1ne you could probably get it pretty immersive. By playing with camera distances etc you can actually have a pretty cool vr experience using 3rd person cams. Unlike chronos which used almost a vr room view you can have the camera and character rotate together which means you can never wander away from having player in view. If anyone needs help to try and set it up I can always try and assist. The hardest part is really mapping the controls but that can be bypassed using rewired or other controller asset for touch controllers. If you want to just use a control pad then your almost good to go with a few tweaks  .
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Post by Invector on May 2, 2017 15:27:19 GMT
Roadmap updated!
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