Ok so you guys want some news right? here's just a little bit of what we being doing
This update will be really big not just for the Third Person Controller Templates but also for the FSM AI which will be the first release out of the Beta.
Generic Action & Inventory New Features
Massive improvements on this GenericAction system, now you can choose between several times of Input directly in the Trigger of the action instead of the component that manage the action in the player.
This allows much more interaction with new types of actions such as holding the button, and triggers something when you finish the timer, or press the button twice to do something.
The Inventory System also gets some new features, we now have a UseItemEventTrigger that you can use to unlock the use of an item. For example you collected a Key for a specific door, but you don't want to use this key unless you're inside the trigger that opens this door.
You can now choose exactly what you can do with the item, if it can be used, dropped, destroyed, and also trigger a animation when using the item.
This is an example of triggering an animation when using a specific Item:
W.I.P PREVIEW OF NEXT ADD-ON
Now we're going to show a little bit of our next Third Person Template Add-on. The 'vBuilder' will use of the new vGenericAction features combined with a vBuilder tool to instantiate itens:
The vBuilder tool allows the character to instantiate a prefab with collision detection and rotate options:
This Add-on will also have 2 types of automatic turrets that consume ammo, and you can refill:
More news of this Add-on coming soon!
FSM AI New Features!
Finally we FSM AI is getting very excitting features, we now have Cover, Secondary Shot and Throw for the AI.
The Companion comes with a very simple example of "Follow/Guard" which is a great start to expand the behavior
The AI Cover system brings a very hand editor that allows multiple cover points and it's very customizable to fit one or more agents, height, distance, thickness, etc...
We also add multiple Throw for the AI, with 2 grenades included (Fire & Smoke)
There are still lots of goodies that are coming together with those new features, so stay tuned for the next update! There is NO RELEASE DATE, you should probably know by now that we only release things when we feel that it's good enough, so be a little patient, it's totally worth it ;)
There is also a VERY cool new Add-on coming for the FSM AI, but we already show you enough for today
1 how to make it so that the stronger the crossbow tensioned the more damage it would cause
2 what can 'vBuilder'? Suppose I want to build a bridge like Lust of us? something like this but only build Bridge
3 What price will this add-on have?
1- It's funny you mention that, I could swearit already worked like that... but I will take a look and see how it can be done 2- I think it's possible, not exactly how TLOU does but something like that 3- Nothing crazy, it will follow the prices our add-ons already have
Ok so you guys want some news right? here's just a little bit of what we being doing
This update will be really big not just for the Third Person Controller Templates but also for the FSM AI which will be the first release out of the Beta.
Generic Action & Inventory New Features
Massive improvements on this GenericAction system, now you can choose between several times of Input directly in the Trigger of the action instead of the component that manage the action in the player.
This allows much more interaction with new types of actions such as holding the button, and triggers something when you finish the timer, or press the button twice to do something.
The Inventory System also gets some new features, we now have a UseItemEventTrigger that you can use to unlock the use of an item. For example you collected a Key for a specific door, but you don't want to use this key unless you're inside the trigger that opens this door.
You can now choose exactly what you can do with the item, if it can be used, dropped, destroyed, and also trigger a animation when using the item.
This is an example of triggering an animation when using a specific Item:
W.I.P PREVIEW OF NEXT ADD-ON
Now we're going to show a little bit of our next Third Person Template Add-on. The 'vBuilder' will use of the new vGenericAction features combined with a vBuilder tool to instantiate itens:
The vBuilder tool allows the character to instantiate a prefab with collision detection and rotate options:
This Add-on will also have 2 types of automatic turrets that consume ammo, and you can refill:
More news of this Add-on coming soon!
FSM AI New Features!
Finally we FSM AI is getting very excitting features, we now have Cover, Secondary Shot and Throw for the AI.
The Companion comes with a very simple example of "Follow/Guard" which is a great start to expand the behavior
The AI Cover system brings a very hand editor that allows multiple cover points and it's very customizable to fit one or more agents, height, distance, thickness, etc...
We also add multiple Throw for the AI, with 2 grenades included (Fire & Smoke)
There are still lots of goodies that are coming together with those new features, so stay tuned for the next update! There is NO RELEASE DATE, you should probably know by now that we only release things when we feel that it's good enough, so be a little patient, it's totally worth it ;)
There is also a VERY cool new Add-on coming for the FSM AI, but we already show you enough for today
I was working something similar but this update has lots of potential for those with the imagination to expand upon it. Great job guys and thanks for your continued support for this template.