|
Post by songbird on Aug 13, 2019 18:04:02 GMT
"- Add Animator Controller 'Invector@MeleeCombat_Upperbody' with an example of Attack and Move at the same time, also a transition from a combo that starts on Upperbody and goes to FullBody"
I'm quite intrigued and interested by this new feature! Thank you so much for your hard work!
|
|
|
Post by game4fun on Aug 13, 2019 19:45:25 GMT
I suggesting making this tutorial personally for me it is very important
we have a scene where I open the door only when I have a key card
and there is a hidden murder
I propose to unite everything together and then make murder possible when there is a card or knife
|
|
|
Post by tharindu on Aug 13, 2019 20:21:19 GMT
And... I will be starting a new video tutorial series soon covering more in depth of the features within all Templates, let me know what you guys want to see more A less spoken side of the template was how the inventory prefab worked. Would be good for folks to know a bit more about it so they can confidently extend or build upon it
|
|
|
Post by uberwiggett on Aug 13, 2019 22:33:07 GMT
Was excited thinking building was released but omg new weapon fixing! Woohoo!
|
|
|
Post by chrisredfield on Aug 14, 2019 15:50:50 GMT
Dude what happen to pushing mechanic addon? It was erased from list.
|
|
|
Post by sjmtech on Aug 14, 2019 17:00:49 GMT
let's' hope! Would be nice, right now i must add or change my weapons all in tps mode and add the fps camera later. Now is possible! Download the new version of the add-on!
Needs a little modification of the code ... read the documentation
|
|
|
Post by coldice on Aug 14, 2019 17:43:13 GMT
@ sjmtech and invector great work , thank you.
|
|
|
Post by tharindu on Aug 14, 2019 19:17:05 GMT
Would be nice, right now i must add or change my weapons all in tps mode and add the fps camera later. Now is possible! Download the new version of the add-on! Holy shit!
|
|
|
Post by jayimagination on Aug 15, 2019 1:48:39 GMT
I was wondering if a zombie or some kind of behavior tree packs are planned? And if not does anyone feel that they are skilled enough to maybe do something similar for invectors ai template.
|
|
|
Post by comangallc1 on Aug 16, 2019 1:44:03 GMT
And... I will be starting a new video tutorial series soon covering more in depth of the features within all Templates, let me know what you guys want to see moreĀ Add the stealth, the most important thing a gun placement tutorial, as well as an integration tutorial for Horse anim, Emerald AI, adventure creator, most importantly go into detail cover everything
|
|
|
Post by Invector on Aug 16, 2019 13:17:27 GMT
And... I will be starting a new video tutorial series soon covering more in depth of the features within all Templates, let me know what you guys want to see more A less spoken side of the template was how the inventory prefab worked. Would be good for folks to know a bit more about it so they can confidently extend or build upon it Inventory is definitely a complicated subject since everyone has a different design on their minds, but I will try to create at least the basic modifications you can do with it
|
|
|
Post by Invector on Aug 16, 2019 13:20:19 GMT
|
|
|
Post by jayimagination on Aug 16, 2019 13:41:23 GMT
Still curious if any type of enemy ai behaviors (actions and decisions) are planned? Maybe even a video tutorial a recreation of the zombie game done before. Something that would help understand the AI template and how the FSM work.
Thanks
|
|
|
Post by Invector on Aug 16, 2019 13:50:04 GMT
Still curious if any type of enemy ai behaviors (actions and decisions) are planned? Maybe even a video tutorial a recreation of the zombie game done before. Something that would help understand the AI template and how the FSM work. Thanks We're working on a new behavior add-on for the AI and we will post more news as soon as we have more content to show... the most difficulty part to create unique AI behaviors is actually having all the animations, the FSM and logic is way more easier for us.
|
|
|
Post by Devistute on Aug 21, 2019 21:01:09 GMT
I took a peek on the "Move while Attacking" Animator, and now im wondering how would you actually add Attack animations with Weapons there. I see that each Upperbody and Fullbody both has the Unarmed Attacks, and so tried to do the same with Weapon ones. Unfortunately it didn't work at all. Should i just move the Weapon Attacks to the Upperbody part and nuke the Fullbody ones to oblivion? Using my own system is pain in the ass since it also needs complete rework of all animations.. Its very useful not to get locked in certain spot when attacking enemies!
|
|