I may have my own custom Crafting System but used for my own custom inventory...But, invector crafting for invector inventory...=) Thanks Invector for always improving/updating your system.=)
Thanks for the support @hobbycoder and great job customizing it!
hey guys does anyone know whos making a cover system or can give me a cover system asset that integrates with invector shooter template, really appreciate it.
For the next update, the Ladder System now works while the ladder is in movement
We replace Unity MatchTarget to our own match targeting system that works via curves, it's much more precise.
Does generic animation will have this new Match Target ? This looks like something that can be really usefull, especially for something like grabbing an enemy while he's moving
For the next update, the Ladder System now works while the ladder is in movement
We replace Unity MatchTarget to our own match targeting system that works via curves, it's much more precise.
Does generic animation will have this new Match Target ? This looks like something that can be really usefull, especially for something like grabbing an enemy while he's moving
We're thinking on experimenting this new match target approach using curves in the GenericAction as well, and the option to become a parent of the object could be added, we will run some tests soon
Does generic animation will have this new Match Target ? This looks like something that can be really usefull, especially for something like grabbing an enemy while he's moving
We're thinking on experimenting this new match target approach using curves in the GenericAction as well, and the option to become a parent of the object could be added, we will run some tests soon
ohoh, sounds like you will be able to grab the enemy and take them as human shield like in ACIII or TLOU. No need to say I like that
Does generic animation will have this new Match Target ? This looks like something that can be really usefull, especially for something like grabbing an enemy while he's moving
We're thinking on experimenting this new match target approach using curves in the GenericAction as well, and the option to become a parent of the object could be added, we will run some tests soon
This might be awesome to have a kind of pick up action, but not for the inventory. Being able to grab a cube, and place it where we want to. Keep it up guys ~ sounds great as usual!